The Slow Distillation - AI-generated fantasy Shop

The Slow Distillation

Est. 2026 Human Artificer (alchemical focus)

The Slow Distillation

Everything is catalogued with an alchemist's rigor: every bottle has a date, batch number, and terse marginalia. The shop's burner is always set to a slow, deli...

HE

Shopkeeper

Hesper Vale, a Human Artificer (alchemical focus) (Lvl 6)

Keeper's Species

Human

4 Potions10 MiscEst. 1.6k gp

Shop Inventory

(14)
Potions4

A small glass vial filled with a warm, slightly sweet red liquid. Labeled, dated, and sealed with beeswax.

Heal 7 HPCommon healing potion; no attunement.

A thicker vial of crimson liquid, filaments of light swirling slowly inside. Kept behind the counter in a lined box.

Heal 14 HPHeavier red liquid; drinking or administering takes an action.

A clear, slightly viscous elixir with a faint metallic tang. Kept in a lead-lined drawer with the label 'for consumption only'.

Cures nonmagical disease; restores some lost vigor over a short rest when administered.

A small, blue-tinted ampoule labeled in a cramped hand: 'Stabilize — single dose'.

Stabilizes a dying creature automatically; grants advantage on next Death saving throw if administered within 1 minute of falling.
Miscellaneous10

A clear, bitter-smelling vial with a cork. The label reads 'For venoms and bad fish'.

Grants advantage on saving throws against poison for 1 hour when consumed.

A squat flask of pitch-dark glass. When shaken faint embers cling to the cork.

Sticky, adhesive incendiary fluid that ignites on exposure to air.

A slender vial of green-hued liquid; the glass is etched with warning sigils.

Corrosive liquid that eats organic material and some metals.

A heavy ceramic jug sealed with a cork and wrapped in sea-salt cloth. The label lists a variety of liquids in a neat table.

Choose one liquid each dawn; can pour limited amounts per minute until next dawn.

A small phial of slick, silvery oil. The label warns: 'Keep corked; slippery to the touch.'

Used to coat containers intended to hold volatile magical substances like Sovereign Glue.

A cloudy brine that smells faintly of cloves and iron; used by fishermen and embalmers alike.

Halts decomposition and slows rot for up to 1 month when applied properly.

A compact leather roll with glassine packets of powders and dried herbs, all marked and dated.

Useful for crafting basic potions and for use as spell components when specific reagents are unavailable.

A resinous salve kept behind the counter in a sealed tin. Smells medicinal and slightly sour.

Reduces progression of disease; if applied within 24 hours of exposure grants advantage on first saving throw against the disease.

A tiny vial of ink-dark liquid, labeled 'distilled delay — for research use only'. Time inside seems to slow; bubbles rise sluggishly.

When added to a potion before consumption it extends that potion's effective duration by 1 hour (stacking not recommended).

A squat jar with a perforated lid and a layer of oily sediment at the bottom. Meant for crowd control and cover.

When ignited or broken, produces thick smoke in a 10-foot radius; creatures inside must succeed on a Constitution save or be incapacitated by coughing for 1 round.
HE

Hesper Vale

HumanArtificer (alchemical focus)Lvl 6

Shop Atmosphere

Everything is catalogued with an alchemist's rigor: every bottle has a date, batch number, and terse marginalia. The shop's burner is always set to a slow, deliberate flame and the owner will insist it remain so. The shopkeeper keeps a single locked, frosted cabinet labeled 'Suspended Reactions' and becomes uncomfortably evasive if questioned about the contents. Customers often find an old pocket watch left behind on the counter; it is wound tightly and always runs slow inside the shop. The owner accepts payment in coin or in rare reagents and will trade favors for information about unusual ailments or strange specimens washed ashore.
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