Tallow & Sundries

Est. 2025 Human Commoner (former caravan quartermaster)

Tallow & Sundries

Tallow & Sundries is a narrow, lantern-lit shop tucked off a busy side street. Shelves are half-empty, and a chalkboard behind the counter lists items out of st...

MA

Shopkeeper

Maris Tallow, a Human Commoner (former caravan quartermaster) (Lvl 3)

Keeper's Species

Human

11 Misc2 Potions2 Weapons1 Armor1 MiscEst. 712 gp

Shop Inventory

(17)
Miscellaneous11

Simple wax-and-oil torch; burns for 1 hour and provides bright light in a 20-foot radius.

Provides bright light (20 ft) + dim light (20 ft). Can ignite flammable objects.

Dried and salted food enough to sustain one person for a day.

Sturdy hempen rope, useful for climbing, securing, and hauling.

Simple, wool-lined bedroll for camping; provides modest shelter and comfort.

Includes pitons, boot tips, gloves, and harness — everything to scale stone and wood surfaces safely.

Grants advantage on checks to climb when kit is used appropriately (DM adjudication).

Bandages and salves used to stabilize and treat wounds; has 10 uses.

Stabilizes a dying creature without a roll; using healer's kit to restore HP as per PHB (Healer feat rules not required).

A small hooded lantern with half a flask of oil. Provides steady light for 6 hours (bright 30 ft, dim 30 ft).

Steadier light than a torch; less conspicuous smoke.

A kit of picks, files, and little metal tools used to pick locks and disable simple mechanical traps.

Required to attempt picking locks without improvised disadvantage.

Iron shackles with a key; suitable for detaining a single humanoid.

A successful Sleight of Hand or Thieves' Tools check can pick them; break .

A single-use scroll that casts Comprehend Languages (1st-level spell effect).

Allows reading/speaking with understanding for the spell's duration.

A bottle of ink and a feather quill for maps, notes, and scroll copying.

Potions2

A bitter vial that grants advantage on saving throws against poison for 1 hour when consumed.

Advantage on poison saves for 1 hour.

A common healing potion that restores hit points when consumed.

Heal 7 HPHeals HP (average 7).
Weapons2

A well-crafted shortbow favored by scouts — balanced and durable.

Simple, reliable. Comes with a doz. arrows for 1 gp extra.

Common adventurer's shortsword — light and versatile for close work.

Familiar grip; favored by city watch trainees.
Armor1

Basic leather armor offering light protection without limiting mobility.

AC +11Light armor — allows full Dexterity bonus to AC.
Miscellaneous1

A finely balanced dagger that grants a bonus to attack and damage rolls. Minor etched rune on the pommel.

Atk Magic weapon (bypasses non-magical resistance).
MA

Maris Tallow

HumanCommoner (former caravan quartermaster)Lvl 3

Shop Atmosphere

Tallow & Sundries is a narrow, lantern-lit shop tucked off a busy side street. Shelves are half-empty, and a chalkboard behind the counter lists items out of stock. Maris speaks in practical, clipped sentences but softens with tea and a biscuit. She keeps one shelf of goods 'for the watch' and another 'for travelers' — she'll quietly reserve a last potion or rope for parties she deems honorable. She's stingy with discounts but willing to barter services, favors, or good news about the city. If the party helps restock her from a nearby ruined granary or retrieves a lost ledger, she'll cut prices and possibly lend the party the climber's kit or the thieves' tools for free.
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