Marla's Iron & Elixirs

Est. 2025 Human Fighter (Veteran/Armorer background)

Marla's Iron & Elixirs

Marla runs a tight ledger and will haggle only slightly for bulk buys. She offers cheaper-than-average potions because she bulk-buys from a neighborhood apothec...

MA

Shopkeeper

Marla Vendreth, a Human Fighter (Veteran/Armorer background) (Lvl 4)

Keeper's Species

Human

5 Weapons3 Armor5 Misc5 Potions1 MiscEst. 475 gp

Shop Inventory

(19)
Weapons5

Standard military shortsword with a leather-wrapped grip and keen edge. Reliable for a city guard or adventurer.

None; masterfully made for balance and durability

A well-forged longsword, slightly heavier pommel for better control. Perfect for two-handed or versatile use.

None

Simple steel blade, sharpened and weighted for throwing. Leather sheath included.

Can be thrown (range 20/60 ft)

A compact crossbow with a simple spanning mechanism. Comes with 10 quarrels.

Reloading requires a free hand

A leather bandolier threaded with five balanced throwing knives.

Convenient access grants small benefit on quick-draw attempts (DM adjudicated)
Armor3

Layered leather armor, flexible and quiet—ideal for scouts and rogues. Studded upgrade +5 gp.

AC +11No disadvantage on Dexterity (Stealth) checks

Wooden shield with iron rim and leather straps; good for blocking and formation work.

AC +2Adds +2 to AC when wielded

A second-hand chain shirt showing dings and patched links but still serviceable. Good value for lower-budget fighters.

AC +13May impose minor noise penalty (-1 on Stealth checks) depending on condition
Miscellaneous5

Simple stitched leather quiver with a reinforced mouth.

A small wax-sealed flask of lamp oil; multipurpose as lubricant or incendiary when ignited.

Use as improvised weapon/compliment to fire; can be used to lubricate mechanisms

Used to sharpen blades and tools; regular maintenance increases weapon reliability.

Sharpening restores minor wear; no mechanical bonus without DM fiat

Hammers, tongs, patches, rivets and basic reagents for field repairs to armor and weapons.

Grants advantage on improvised repair checks when used by someone proficient (DM adjudicated)

Dried meats, hardtack, and compressed fruit—enough for five days of moderate travel.

None
Potions5

A small vial of red liquid that mends wounds when consumed.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect)

A bitter, greenish draught; neutralizes common poisons and eases minor afflictions.

Advantage on saves vs. poison for 1 hour or removes poisoned condition (DM discretion)

Tastes like sour apple; grants a climber's ease for a short time.

Gives climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour

A vial that, when uncorked and spoken into, sends a whispered message to a known recipient within the city for a short time.

Sends a whisper across the city once; recipient must be known by name and location roughly in the city limits

A swift-acting antidote that eases the effects of common toxins.

Gives advantage on saving throws against poison for 1 hour
Miscellaneous1

A neat shortblade with a faintly humming tang. Adds a small edge in combat to those who can afford it.

Atk Weapon grants +1 to attack and damage rolls
MA

Marla Vendreth

HumanFighter (Veteran/Armorer background)Lvl 4

Shop Atmosphere

Marla runs a tight ledger and will haggle only slightly for bulk buys. She offers cheaper-than-average potions because she bulk-buys from a neighborhood apothecary (usually a bit questionable but effective). The shop is noisy with a half-permanent smell of oil and leather; she insists customers try a blade on a padded post before buying and will give a free sample potion to regulars. She won't sell enchanted items to minors or known troublemakers and keeps a small ledger of folks who sell to the wrong hands.
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