The Vial Circuit
Est. 2025 • Tiefling Artificer (Alchemist)
The Vial Circuit
Professor Quinn alternates between enthusiastic lectures on levitation distillation curves and sudden, single-minded soldering. He will happily trade complex ba...
Shopkeeper
Professor Quinn, a Tiefling Artificer (Alchemist) (Lvl 14)
Keeper's Species
Tiefling
Shop Inventory
(24)The classic stout vial of red liquid. Heals minor wounds and fatigue.
A deeper red potion favored for serious bruising and battlefield triage.
A potent, fuming vial used for grievous injuries.
A deep obsidian vial seeded with a single iridescent mote. Reserved for desperate cases.
A pale, silvery vial that mutes the drinker's outline then dissolves into air.
A vial whose contents feel light as a sigh; wings of motion promised for a short span.
A quicksilver tonic that sharpens reflexes and speed for a short time.
A bright, citrus-scented draught that steadies nerves and bolsters resolve.
A clear blue vial scented of sea-breeze. Used by divers and mariners.
A smoky amber flask distilled from cooled embers and glacier ice.
A gray-green elixir that settles sickness and stings.
Standard antitoxin used by healers and field medics.
A well-known enchantment ointment with both restorative and curative properties.
An experimental clear vial labeled 'Lifting Tincture - Do Not Inhale'.
A slim vial Quinn sells to scouts and thieves' guild apprentices, sweet-smelling and labeled 'Sparrow's Guile'.
A viscous, glinting oil in a small flask that changes friction as the user wills.
A kit of vials, mortars, burners, and measuring tools used to brew potions.
A clear, thin fluid used to remove stubborn glues, gilding, and certain arcane adhesives.
A finely made clockwork sparrow that flutters and can replay short recorded chirps.
A decorated whiskered clockwork moth mounted into a stopper. Mostly aesthetic, sometimes influences price by adding flair.
Label reads 'Flux Tamer - Prototype'. Quinn is protective of the formula but occasionally sells prototypes.
A classic alchemical incendiary in a breakable flask. Useful in sieges or to flush enemies.
A mechanical tangle-jar sold as a field tool for trapmakers and saboteurs.
A fitted leather-and-cloth respirator favored by lab workers and battlefield medics.
Professor Quinn
Shop Atmosphere
“Professor Quinn alternates between enthusiastic lectures on levitation distillation curves and sudden, single-minded soldering. He will happily trade complex barters mid-sentence; a clockwork sparrow in return for a vial is not unusual. Liria, Quinn's taciturn assistant, silently re-shelves mislabeled bottles, produces neat typed receipts, and tags anything with 'DO NOT TOUCH' the moment Quinn begins an invention. The shop's copper pipes patter with faint lights when rare potions are present, and a tiny brass-vial bell rings whenever a new delivery arrives. Expect experimental 'improvements' on bottles: whistles, pressure gauges, or a whiskered clockwork moth stitched into the stopper.”
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