Orlin's Trailwise Provisions

Est. 2025 Half-Elf Ranger (retired)

Orlin's Trailwise Provisions

Orlin frequently tells tales of his own wilderness exploits and insists on giving practical camping advice—even for the simplest purchases. The air is fragrant ...

OR

Shopkeeper

Orlin Wyst, a Half-Elf Ranger (retired) (Lvl 6)

Keeper's Species

Half-Elf

16 Misc3 Potions1 WeaponsEst. 125 gp

Shop Inventory

(20)
Miscellaneous16

A day's worth of durable, travel-ready food including dried meat, hardtack, and cheese.

A sturdy leather flask that can hold up to 4 pints of liquid.

Contains bandages, salves, and splints. Ten uses.

Allows use of Medicine checks to stabilize creatures.

Set of travel essentials: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope.

A canvas shelter with iron stakes, suitable for two medium creatures (or one large).

A warm, wool-padded roll suitable for sleeping outdoors.

Essential tool for starting campfires.

A small leather pouch of mixed nuts, dried berries, and candied ginger—energizing and long-lasting.

Restores 1 hit point once per short rest when eaten.

A set of pitons, gloves, crampons, harness, and 50 feet of silk rope for vertical ascents.

Advantage on checks to climb natural surfaces.

A metal lantern with adjustable shutters that can cast bright light in a 30-foot radius.

Can be dimmed to limit visibility.

Pots, pans, iron skewer, folding tripod, and simple spices, all in a compact sack.

Grants +1 to Survival checks for cooking in camp.

A heavy cast-iron pot for boiling water or preparing meals at camp.

A rough, hand-drawn map of the local region with known roads, campsites, and water sources.

Advantage on Survival checks to navigate the local area.

Spiked iron bits that cover a 5-foot square, slowing pursuers and causing minor injuries.

Creature moving through must succeed on Dex save or stop movement and take 1 piercing damage.

A small brass whistle effective for calling help across distances.

Audible up to 500 feet outdoors.

A slow-burning candle of pungent herbs, deterring most biting insects.

Creates a 10-foot sphere of insect-free area for 4 hours.
Potions3

A small wrapped bundle of medicinal herbs and salves from Orlin's travels.

Heal 1 HPHeals hit points when applied; only effective once per creature per long rest.

A clear potion that purifies a gallon of water or creates one if poured into an empty vessel.

Casts Purify Food and Drink (water only).

A red liquid in a corked glass vial that restores health when drunk.

Heal 10 HPRestores hit points.
Weapons1

A sturdy wood and steel axe for chopping wood or defense.

OR

Orlin Wyst

Half-ElfRanger (retired)Lvl 6

Shop Atmosphere

Orlin frequently tells tales of his own wilderness exploits and insists on giving practical camping advice—even for the simplest purchases. The air is fragrant with pine and herbs, and a lazy hound dozes behind the counter. Adventurers can often barter for their own game or rare finds instead of gold. The store displays several odd objects with cryptic signs: 'Not For Sale (Yet!)'.
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