Frostmark General Goods

Est. 2026 Human Commoner

Frostmark General Goods

The shop smells faintly of pine and hot iron. A carved snow-fox figurine sits on the counter and the owner polishes it while counting coin. The shop keeps a sha...

ED

Shopkeeper

Edda Frostmantle, a Human Commoner (Lvl 2)

Keeper's Species

Human

1 Potions5 Misc1 ArmorEst. 66 gp

Shop Inventory

(7)
Potions1

A small glass vial filled with a rosy liquid. Standard common healing potion suitable for low-level adventurers.

Heals HP when consumed.
Miscellaneous5

Sturdy hempen rope coiled and tied with waxed cord. Good for climbing, tying, and improvised uses.

A thick wool bedroll, heavier than the summer sorts. Traps heat well and sheds some sleet.

A metal box with flint and striker. Useful for starting fires in damp or snowy conditions.

A small bundle of inexpensive pine torches wrapped in oil-soaked cloth. Handy for short durations of light.

A pair of compact ice grips that strap over boots. Lightweight and easy to stash under a cloak.

Designed to improve traction on packed snow and ice; when used as intended provides an edge on footing checks in icy terrain (minor, situational benefit; exact mechanical effect determined by the DM).
Armor1

A heavy, fur-lined cloak dyed deep blue and trimmed with stitched leather. Built for long nights on wind-swept roads.

Insulates against cold; wearer is far more comfortable in freezing temperatures and takes longer to suffer exposure effects (handling of exact mechanics left to the DM).
ED

Edda Frostmantle

HumanCommonerLvl 2

Shop Atmosphere

The shop smells faintly of pine and hot iron. A carved snow-fox figurine sits on the counter and the owner polishes it while counting coin. The shop keeps a shallow pan of heated stones under the counter to warm mittens and thaw frozen keys. Bargains are often struck by trading small trinkets or useful local information.
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