Brightcoin General & Sundries
Est. 2025 • Halfling Bard
Brightcoin General & Sundries
Imelda hums old traveling songs while sorting goods and offers a free cup of strong tea to anyone who will trade a good story. She gives a 1 gp credit to anyone...
Shopkeeper
Imelda Brightcoin, a Halfling Bard (Lvl 3)
Keeper's Species
Halfling
Shop Inventory
(25)A simple padded roll of blankets and cloth. Good for rough camps.
Sturdy leather pack with straps and several small pockets.
Common rope, good for climbing, tying, or hauling.
Lighter and much stronger than hemp; favored by climbers and thieves.
A wooden torch soaked in pitch. Burns ~1 hour providing dim light.
Small kit for starting fires—flint, steel, and tinder.
Dried meats, hard tack, nuts and preserved fruit — keeps for months.
Leather container for water. Holds about 4 pints.
A small oil lantern with a hood to direct light. Burns for hours on a pint of oil.
A pint of lamp oil. Can be used to fuel lanterns or as an accelerant.
Forged iron hook for securing to ledges. Useful with rope.
Bandages, salves, and splints. Ten uses per kit.
Sticky, volatile liquid in a sealed flask. Highly sought after for sieges and ambushes.
A small leather pouch filled with common spellcasting components.
Simple powdered chalk sticks for marking walls and floors.
Small stone used to keep blades sharp.
Hooks, line, lures and small weights in a tidy kit.
A vial of red liquid that glows faintly. One drink restores health.
A bitter concoction that helps the body resist poison for a short while.
A simple, balanced knife. Can be thrown or used in melee.
A reliable blade favored by scouts and rogues.
A compact crossbow with a small quiver of bolts included.
Light armor made of hardened leather, flexible for agile wearers.
Leather reinforced with metal studs for extra protection.
A wooden shield rimmed in iron. Adds defensive protection.
Imelda Brightcoin
Shop Atmosphere
“Imelda hums old traveling songs while sorting goods and offers a free cup of strong tea to anyone who will trade a good story. She gives a 1 gp credit to anyone who wins a quick riddle contest and will barter small favours (fetching, delivering parcels) in lieu of payment on rare occasions. She keeps one locked drawer of 'curiosities'—a rotating, slightly questionable selection of trinkets from her travels that she only sells to those she likes.”
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