The Scorching Anvil

Est. 2026 Human Artificer

The Scorching Anvil

The forge is set in a sun-baked courtyard where the anvil sits under a woven awning of camelhair. Wind-chimes made from old horseshoes and tin sing whenever a s...

HA

Shopkeeper

Hadar al-Saffar, a Human Artificer (Lvl 6)

Keeper's Species

Human

5 Weapons6 Armor5 Misc1 PotionsEst. 3.2k gp

Shop Inventory

(17)
Weapons5

A curved steel blade favored by desert scouts and caravan guards. Light and quick in the hand.

A short, nimble blade for quick strikes and dual-wielding.

A compact hammer useful in combat and at the anvil; common among smiths and caravaners.

A scimitar hammered with ore cooled in dawn-sand. The blade holds a faint warmth and a pale gleam at sunrise.

Atk Sunforged edge: once per long rest, on a successful hit the wielder can deal an extra radiant damage (desert-sun flavor).

A lightweight dagger tempered for balance; favored by scouts who must throw without losing their blade.

Thrown weapons roll true in gusts: once per short rest a thrown dagger gains to hit if used to disrupt an incoming gust or to entangle small sand-devils (DM adjudicates).
Armor6

Overlapping metal scales riveted to leather backing. Good protection without the weight of plate.

AC +14

Tough leather reinforced with metal studs; favored by rangers and scouts crossing the dunes.

AC +12

Interlinked rings of steel. Reliable and time-tested for frontline guards.

AC +16

A round iron shield with sun-etched rim; common, sturdy, and easy to fasten to a saddle.

AC +2

A heavy shield with bands of ember-etched steel that briefly flare without burning the holder.

AC +3Once per long rest the bearer can strike the shield against the anvil or ground to shed bright light in a 10-foot radius and dim for an additional 10 feet for 10 minutes.

Scale mail forged with a layer of hammered 'dune-steel' and sealed joints that keep grit out of the wearer.

AC +14While worn, grants advantage on saving throws against exhaustion caused by extreme heat and ignores difficult terrain caused by loose sand. Usable by those who meet armor proficiency.
Miscellaneous5

A full kit of hammers, tongs, files, punches and specialized anvils used by professional smiths.

Basic arrows, fletched and hardened for use with shortbows and hunting bows.

A length of hemp rope, treated to resist rot and sand abrasion.

A heavy canvas bedroll with an oilskin underside to keep out sand and dew.

A small flask of lamp oil. Keeps campfires and forges burning in dusty winds.

Potions1

A small glass phial of red liquid that shimmers faintly when shaken.

When drunk, restores hit points. (Common potion of healing)
HA

Hadar al-Saffar

HumanArtificerLvl 6

Shop Atmosphere

The forge is set in a sun-baked courtyard where the anvil sits under a woven awning of camelhair. Wind-chimes made from old horseshoes and tin sing whenever a sand gust passes; Hadar polishes a new blade only after feeding it three grains of crushed desert pepper for luck. The shopkeeper offers a free sharpening if you bring him a story from your travels and insists on haggling over anything above 50 gp. He keeps a small clay brazier for guests and will barter spare camel-saddles or a nights' shelter for rare ingots.
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