Bram's Brine & Blade

Est. 2025 Human Fighter (Former Wharf-Guard, now Smith)

Bram's Brine & Blade

Bram hums old dock shanties while he works and will barter: a day's fresh fish or a favor can knock 10-20% off prices. He refuses to sell the Harpoon of Returni...

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Shopkeeper

Bram , a Human Fighter (Former Wharf-Guard, now Smith) (Lvl 6)

Keeper's Species

Human

6 Weapons4 Misc1 Armor1 Potions2 MiscEst. 6.7k gp

Shop Inventory

(14)
Weapons6

A sturdy ash shaft with a forged iron head, slightly longer than a standard spear to keep anglers and deckhands out of reach.

Commonly used as both fishing implement and weapon; shaft treated with oil to resist rot.

A heavier barbed harpoon on a reinforced shaft, designed to catch large fish and quick to repair.

Barb grants disadvantage on escape attempts (GMs: consider grappling rules for large quarry).

Three-pronged trident with sea-salted iron tines. Often used by those who work the shallows.

Commonly doubles as a prying tool aboard ships.

Corrosion-resistant blades with carved wave-motifs—popular with boatmen who need a light, balanced throwing blade.

Balanced for thrown attacks (range 20/60).

A well-made shortsword with a crossguard shaped like a wave. Edge treated to resist salt air.

Edge holds longer in damp conditions than ordinary blades.

Rugged stock and reinforced stirrup for sea-spray durability. Comes with ten simple bolts.

Bolt storage has a cover to prevent rust in damp weather.
Miscellaneous4

A weighted, heavy-knit net suitable for hauling fish or entangling a single person-sized target.

As per net weapon rules: restrains on hit; escape + proficiency.

A viscous oil Bram applies to weapons and fittings to slow corrosion from salt and spray.

Applies to one weapon or item; grants advantage on saving throws against rust and increases weapon lifespan.

Small knife used for gutting fish, cutting line and light carving. Sharp and inexpensive.

Useful tool; can be used for improvised checks to cut lines or prepare fish.

Tools, pins, and bits of tar and leather to perform basic repairs on melee weapons and small wooden fittings aboard ships.

Grants advantage on checks made to repair or maintain weapons/wooden fittings during downtime.
Armor1

Sturdy round shield with iron rim and a painted sea-lion motif. Braced to take boarding blows.

AC +2Rim reduces chance of splitting on heavy blows (narrative/DM discretion).
Potions1

Standard red potion that cures HP when drunk.

Heals HP (use DM dice).
Miscellaneous2

A finely balanced trident with barnacle-patterned runes. Magic hums faintly when near deep water.

Atk Once per short rest, when you hit a creature in water, you can reduce its speed by 10 feet until the end of its next turn.

An iron harpoon with a faint blue sheen and a leather tether; when thrown, it returns to the thrower's hand after being called once.

Atk Thrown weapon that returns when you use a bonus action to call it. Once per long rest it can pull a willing Small/Medium creature 10 feet toward the thrower if used in a grapple-like maneuver (DM adjudicates).
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Bram

HumanFighter (Former Wharf-Guard, now Smith)Lvl 6

Shop Atmosphere

Bram hums old dock shanties while he works and will barter: a day's fresh fish or a favor can knock 10-20% off prices. He refuses to sell the Harpoon of Returning to anyone who smells strongly of tar and blood (claims it's unlucky). He keeps a hatch full of tide-glass—small blue shards rumored to calm sea spirits—behind the counter; he sells them only to customers who prove they can navigate a rocky shoal.
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