Borin's Ironworks and Anvil

Est. 2026 Mountain Dwarf Artificer

Borin's Ironworks and Anvil

Borin insists every purchase be inspected by his apprentice Delka first. The shop smells of coal and oil. When nervous, the owner bangs a rhythm on the anvil th...

BO

Shopkeeper

Borin Ironvein, a Mountain Dwarf Artificer (Lvl 10)

Keeper's Species

Mountain Dwarf

5 Weapons5 Armor2 Potions6 MiscEst. 43.9k gp

Shop Inventory

(18)
Weapons5

A well-forged steel longsword, balanced and true. Suited for one-handed fighters or as a versatile blade.

A commonly found enchanted blade, reliable and slightly keener than mundane steel.

Atk

A heavy warhammer tempered and enchanted to strike truer and harder than ordinary weapons.

Atk

A sword whose edges lick with controlled flame. A favorite among those who want spectacle with their steel.

Atk On command, the blade sheds bright light and deals an extra fire damage on hit while active.

A heavy two-handed sword made for sweeping blows on the battlefield.

Armor5

A heavy set of interlocking plates hammered and finished to a mirror sheen. Excellent protection for front-line warriors.

AC +18

Chain mail reinforced with adamantine. Heavier and costlier than normal chain but protects against crippling crits.

AC +16While worn, any critical hit against you becomes a normal hit.

A chain shirt woven with mithral links. Much lighter to wear than it looks and friendlier to stealthy wearers.

AC +13Armor counts as one category lighter for movement and does not impose disadvantage on Dexterity (Stealth) checks.

A round shield reinforced and enchanted, giving its bearer improved protection without extra weight.

AC +1

A specially reinforced half-plate, favored by knights who want mobility without giving up much protection.

AC +15Reduced chance of hampering movement compared to standard half plate; treated as high-quality half plate.
Potions2

A crimson vial of restorative liquid. Popular among adventurers for mid-tier wounds.

Heal 14 HP

A potent red elixir. Used to mend serious injuries after a hard fight.

Heal 28 HP
Miscellaneous6

A bitter, viscous concoction in a stoppered vial. Not for taste but for survival.

Grants advantage on Constitution saving throws against poison for 1 hour.

The basic kit every working blacksmith carries. Required for crafting and repairing weapons and armor.

Hand-sized sharpening stone. Keeps blades keen between more thorough maintenance sessions.

A service: a fine coating of silver applied by master smiths to handle creatures vulnerable to silver.

Makes nonmagical weapon count as silvered for overcoming resistances or immunities that care about silver.

Arrows with adamantine tips to punch through tough materials. Useful for siege or unusual targets.

Adamantine ammunition is unusually effective against objects and constructs.

Small repair kit items and replacement fittings. Always handy after a hard day of adventuring.

BO

Borin Ironvein

Mountain DwarfArtificerLvl 10

Shop Atmosphere

Borin insists every purchase be inspected by his apprentice Delka first. The shop smells of coal and oil. When nervous, the owner bangs a rhythm on the anvil that customers unconsciously match with their footsteps. He offers a free sharpening with purchases over 100 gp and will haggle if you barter a service in return.
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