The Tempered Anvil

Est. 2025 Dwarf Forge Cleric

The Tempered Anvil

The shop is warm, loud and fragrant with coal and oil. Brom always greets customers with a gloved hand and a spritz of polishing oil; he hums an old dwarven ham...

BR

Shopkeeper

Brom Fireforged, a Dwarf Forge Cleric (Lvl 8)

Keeper's Species

Dwarf

11 Weapons6 Misc3 ArmorEst. 4.1k gp

Shop Inventory

(20)
Weapons11

A standard forged steel dagger. Finesse and light — a favorite for utility and concealment.

Finesse, light, thrown (20/60)

Well-made shortsword, useful for rogues and light fighters.

Finesse

A sturdy longsword, versatile for one- or two-handed use.

Single-handed axe with a broad blade — favored by many itinerant fighters.

Versatile when specially ordered ()

Two-handed, heavy blade for delivering brutal blows.

Heavy, two-handed

A dependable light crossbow, simple to maintain.

Loading, two-handed

A hunter's longbow crafted from ash and reinforced with horn inlay.

Ammo, heavy, two-handed

A custom-balanced longsword made with extra care — smoother draw, better balance for duels.

Superior craftsmanship (no mechanical bonus in standard rules; DM may allow minor flavor benefits)

A magically enchanted longsword that grants a bonus to attack and damage rolls when wielded.

Atk Magical +1 weapon — bypasses resistances to nonmagical attacks

A shortsword whose edge bursts into supernatural flame on command, useful against creatures vulnerable to fire.

Atk On hit deals extra fire damage; sheds bright light (10 ft) and dim light (10 ft) when ignited. Requires attunement.

A perfectly balanced hand-axe that rings and flies true, returning to the thrower's hand after being thrown.

When thrown, it returns to the wielder's hand immediately after the attack is resolved. Requires attunement.
Miscellaneous6

A quiver of twenty standard iron-headed arrows.

Twenty crossbow bolts, hardened and fletched for steady flight.

A full set of blacksmithing tools: hammers, tongs, files, chisels and anvil hooks.

Required for on-site repairs and custom orders

A specially prepared oil that protects blades and fittings against rust and tarnish for months.

Negates disadvantage from rusty weapon & prevents environmental corrosion for 3 months

A small rune-inscribed whetstone. For a limited time it sharpens a weapon to exceptional keenness.

Once per day, sharpening a nonmagical melee weapon with the stone grants it an expanded critical threat range (treated as 19–20) for 1 hour. The stone regains uses at dawn.

Specially crafted barbed heads for arrows; made to cause more tissue damage and make removal difficult.

Purely physical (non-magical) — any special mechanical effects are subject to DM ruling.
Armor3

Standard steel-rimmed heater shield — common among city watch and mercenaries.

AC +2

A lightweight shirt of interlocking rings — good protection without too much encumbrance.

AC +13

A heavier, reinforced shield with a steel rim and internal bracing. Slightly heavier but more durable.

AC +2Provides normal shield +2 AC; the steel rim resists damage from being struck and lasts longer against crushing blows.
BR

Brom Fireforged

DwarfForge ClericLvl 8

Shop Atmosphere

The shop is warm, loud and fragrant with coal and oil. Brom always greets customers with a gloved hand and a spritz of polishing oil; he hums an old dwarven hammer-song while he works. A tabby cat called 'Anvil' sleeps on a pile of padded gloves near the forge and will try to steal only the nicest leather scraps. Prices are fixed but Brom will haggle if you offer a trade-in (old blades at 1/4 market value) or a story worth a free sharpening. He refuses to sell barbed gear to anybody wearing city guard colors and will stop work to bless a new weapon for a cleric's order — for a modest donation.
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