Spronk's Smelt & Spark - AI-generated fantasy Shop

Spronk's Smelt & Spark

Est. 2025 Goblin Artificer (tinkerer-ish background)

Spronk's Smelt & Spark

Spronk likes to hum while he works and tosses spare metal bits to any child in the street. He calls customers 'big-friends' and will haggle but dislikes brass (...

SP

Shopkeeper

Spronk, a Goblin Artificer (tinkerer-ish background) (Lvl 3)

Keeper's Species

Goblin

4 Weapons5 Armor7 Misc1 PotionsEst. 4.1k gp

Shop Inventory

(17)
Weapons4

Well-balanced melee blade, kept sharp and oiled. Typical military quality.

Hickory stave with sinew backing. Good for scouts and hunters.

A well-balanced handaxe with a reinforced haft; favored by Spronk's sort.

A magically enhanced longsword with a faint hum. Commonly sought by veteran adventurers.

Atk Adds +1 to attack and damage rolls.
Armor5

Wooden heater shield reinforced with a hammered iron rim — good for blocking and bashing.

AC +2

Flexible mail worn under clothing; light-ish protection for mobile fighters.

AC +13

Hardened metal greaves for protection of lower legs and feet; local craft.

AC +1

A stout shield engraved with a faint rune that seems to shimmer when struck.

AC +3Provides bonus to AC in addition to the shield's standard +2 (total +3).

A small buckler made from layered goblinoid scale and scrap metal. Light but resilient.

AC +1Once per short rest, bearer can add +1 to a single Dexterity (Stealth) check while the buckler is raised slightly.
Miscellaneous7

Simple fletched arrows suitable for shortbows and longbows.

Hammers, tongs, mandrels and files; required for crafting or when a character uses Smith's Tools proficiency.

A kit with leather, rivets, glue and minute tools for field repairs to armor and weapons.

Grants advantage on one tool-based attempt to temporarily mend an item until proper smithing is available.

A tangle of spring steel spikes, trip-line and a crude trigger. Meant to be planted and sprung one time.

When sprung, deals piercing to the triggered target and requires a Dexterity save to halve (usable once).

Goggles with cracked lenses patched by magic. Grants magnification and minor detection.

While worn, user gains +2 to investigation checks involving small mechanisms. Has 3 charges: expending a charge grants advantage on one Intelligence (Investigation) check. Regains charges at dawn.

A small vial of lamp oil used both for lighting and as an incendiary when needed.

Can be used to set fires. When applied to a weapon, deals an additional fire once.

Spronk will sharpen and balance a weapon to remove the -1 from dull blades and improve edge.

Effectively restores a mundane weapon to its normal damage and gives +1 circumstance bonus on the next attack if used that day.
Potions1

A small glass vial with red liquid. Heals minor wounds quickly when drunk.

Heal 2 HPRestores hit points (standard D&D 5e potion of healing)
SP

Spronk

GoblinArtificer (tinkerer-ish background)Lvl 3

Shop Atmosphere

Spronk likes to hum while he works and tosses spare metal bits to any child in the street. He calls customers 'big-friends' and will haggle but dislikes brass (electrum) coins — claims they 'sound like frog jokes.' The workshop smells of coal, oil, and something sweet from a secret jar of goblin candy he insists is for 'safety tastes.' He will barter repairs for odd trinkets or a good story, and sometimes offers a mysterious 'trade-for-later' card scratched from a slug of copper.
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