Merris's Modest Mixtures

Est. 2025 Human Wizard

Merris's Modest Mixtures

Merris hums tunelessly while she works and counts coin by twirling it on the counter. She fiercely insists on bartering: she'll accept favors, odd trinkets, or ...

ME

Shopkeeper

Merris Vahn, a Human Wizard (Lvl 5)

Keeper's Species

Human

5 Potions11 MiscEst. 642 gp

Shop Inventory

(16)
Potions5

A cloudy, red vial that soothes small wounds and fatigue. Bottle is corked with wax stamped with a crude rune.

Heal 8 HPRestores HP when consumed (standard Potion of Healing effect).

A murky grey vial. It grants partial invisibility for short durations, but the effect shimmers at the edges.

Grants invisibility for up to 1 minute (subject to DM adjudication); faint outline visible in bright light.

A thin blue liquid in a reused apothecary vial. Removes minor curses and illnesses but takes longer to work.

Functions like Lesser Restoration but requires a 10-minute ritual while drinking; treats one condition (disease or paralysis).

A bitter, clay-colored draught that eases the effects of common venoms and toxins.

Gives advantage on saving throws against a single poison for 1 hour (DM decides on exotic poisons).

A slightly luminous vial promising nimbleness. It provides a small boost to dexterous tasks.

Grants +1 to Dexterity (max 20) for 10 minutes or grants advantage on a single Acrobatics check (DM's choice).
Miscellaneous11

Small black pellets that erupt into a cloud of thick smoke for brief cover.

Creates a 10-foot-radius heavily obscured area for rounds when crushed; cheap sulfur scent.

A stinging liquid in a patched leather-wrapped vial. Good for cutting rope or small repairs (or sabotage).

As alchemist's fire/acid: on a hit deals acid damage and can corrode metal over time.

A patched jar with a rag fused into threads. Produces a short smoke burst and a loud clatter when thrown.

Creates light obscurement for 1 round and imposes disadvantage on Perception checks in 5-ft radius.

A warm, herb-scented cup sold in reused mason jars. Helps with exhaustion and minor maladies.

Heal 4 HPRemoves one level of non-magical exhaustion when consumed slowly.

A gritty balm used to staunch small cuts and reduce swelling.

Heal 2 HPHeals HP when applied to a wound (bandage required).

Small phials containing common alchemical reagents: saltpetre, sulfur, crushed bone, vinegar, oil, and powdered chalk.

Used as crafting components for basic alchemical items and some spell components.

A glass sphere filled with spore-like plant fibers. Upon detonation the fibers latch to clothing and small appendages.

On detonation, creates a 5-ft burst; medium creature must succeed on Strength check or be restrained for 1 round (can tear free).

A battered kit containing basic tools: mortar & pestle, glass vials (many cracked), tweezers, and a tattered handbook of crude formulas.

Grants advantage on one crafting check per day for common alchemical items when used by someone with proficiency.

A cheap square of waxed cloth used to patch cloaks or waterproof pouches.

A faintly floral scent intended to mask the stink of poor neighborhoods and alchemical fumes.

Masks scent for tracking checks, giving attackers disadvantage on tracking checks for 1 hour in normal conditions.

Assorted chipped vials good for carrying samples or for alchemical storage in a pinch.

ME

Merris Vahn

HumanWizardLvl 5

Shop Atmosphere

Merris hums tunelessly while she works and counts coin by twirling it on the counter. She fiercely insists on bartering: she'll accept favors, odd trinkets, or knowledge in lieu of full payment. She keeps a caged ferret named 'Fizz' that steals small shiny items and occasionally 'rearranges' the shop's labels.
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