Fenwick's Sundries & Provisions

Est. 2025 Human Commoner

Fenwick's Sundries & Provisions

Marla hums an old tavern tune while she works and keeps a ledger brimming with travelers' gossip. She will give a 5% discount to any customer who can tell her a...

MA

Shopkeeper

Marla Fenwick, a Human Commoner (Lvl 2)

Keeper's Species

Human

18 Misc2 Armor2 Weapons2 PotionsEst. 104 gp

Shop Inventory

(24)
Miscellaneous18

Well-made canvas backpack with several inner pockets and a rolled bed-strap. Useful for adventuring parties.

A padded roll of blankets and a thin waterproof sheet. Keeps a sleeper dry and moderately warm.

Dried meat, hardtack, dried fruits and a small cheese. Fills a hungry adventurer for a day.

A sturdy leather waterskin sealed with wax. Holds about 1 gallon.

A stick wrapped in pitch that burns for about an hour, providing dim light.

Can ignite flammable materials; sheds light

A small iron striker and a piece of flint for starting fires reliably.

Reliable fire-starting in normal conditions

Strong hemp rope useful for climbing, binding, or rigging.

Can support up to ~1,000 lb when in good condition

A small bag with bandages, salves, splints and herbs. Useful for stabilizing wounds and treating minor injuries.

Heal 1 HPAllows basic first aid; in some systems grants limited HP recovery once per use

A hand-drawn map showing roads, notable landmarks, villages and a few rumored sites.

Contains a marginal note about an old ruined watchtower (rumor)

A small set of files, picks and tension tools. Suitable for simple locks and sneaky folk.

Gives advantage on simple lock attempts in permissive systems

Plain tallow candles — cheap and smoky, but serviceable.

Each burns ~6 hours

A portable spring trap for catching small-to-medium game or delaying pursuers.

Can immobilize small creatures; requires setup

A ringing bell used to signal, alert, or summon attention in a small area.

Audible up to ~200 ft in quiet conditions

Hooks, line, weights and a small net — everything a forager needs to catch fish.

Useful for foraging and survival

A metal-framed oil lantern with a wick. Provides bright light in a 30-ft radius and dim light further out.

Requires oil (1 sp per day) to function

A polished silver coin stamped with a heraldic flower. A popular good-luck charm among locals.

Grants comfort and small goodwill; some NPCs react favorably

A basic grinding stone for sharpening blades and tools.

Regular use restores normal weapon edge

A small vial of lamp oil useful for lanterns or flammable traps.

Can be lit to create a burning area; flammable
Armor2

Durable everyday clothes suitable for labourers and townsfolk.

AC +10None

Hardened leather panels stitched into a close-fitting jerkin. Light protection without hindering movement.

AC +11Favours stealth over heavy armor
Weapons2

A simple, well-balanced dagger with a leather-wrapped grip. Reliable and common among travelers.

Can be thrown (short range); finesse for dex-based attacks in many systems

A simple wooden staff, oval in cross-section to aid grip. Versatile for walking or as an improvised weapon.

Can be used two-handed for extra reach/power in some systems
Potions2

A bitter vial that neutralizes common venoms and grants advantage against ongoing poison effects (where applicable).

Counters standard toxins; specialized poisons may resist

A cooling brew of crushed herbs. Restores a small amount of vitality and eases feverish conditions.

Heal 1 HPHeals minor wounds; not a substitute for magical healing
MA

Marla Fenwick

HumanCommonerLvl 2

Shop Atmosphere

Marla hums an old tavern tune while she works and keeps a ledger brimming with travelers' gossip. She will give a 5% discount to any customer who can tell her a local rumor she hasn't yet heard.
Visual sheet

Turn Fenwick's Sundries & Provisions into a sheet

A high-res, share-ready sheet you can post or print.