The Brine and Starlight General

Est. 2025 Human Warlock

The Brine and Starlight General

The shop is built into a low cliff facing a brackish inlet. Lanterns gutter with an odd, cold blue flame. Shelves hold ordinary provisions alongside jars of pho...

MA

Shopkeeper

Marah Voss, a Human Warlock (Lvl 6)

Keeper's Species

Human

4 Potions9 Misc1 Weapons1 ArmorEst. 4.6k gp

Shop Inventory

(15)
Potions4

A small glass phial filled with a bright red liquid. The standard restorative potion adventurers carry.

Heal 7 HP

A heavier vial of sanguine fluid, stitched with a tiny silver sigil. Stronger than the common tonic.

Heal 14 HP

Cloudy green liquid with a tiny, suspended bubble like a jellyfish. Useful if the next step leads below the waves.

Grants the ability to breathe underwater for 1 hour.

A pale, opalescent vial. The color seems to tremble when you name a damage type aloud nearby.

Choose an elemental or physical damage type when consumed; gain resistance for 1 hour.
Miscellaneous9

A battered satchel with a faintly shimmering lining. Marah insists it was found in the belly of a ship that never docked.

If overloaded, pierced, or turned inside-out follow Bag of Holding rules; interaction with portable holes causes planar breach.

A rolled parchment stained faintly with brine. The ink shifts like an inner tide when you stare.

One-use scroll that casts Detect Thoughts. If reader cannot cast 2nd-level spells, an ability check () may be required; scroll crumbles on failure.

A coil of salt-dark hemp rope, still slightly damp. Marah knots it to demonstrate its tensile strength.

A small leather box with flint and char cloth. The leather is stamped with a trembling spiral.

A small, corked bottle of pale oil that smells faintly of kelp and ozone.

A bundle of resin-dipped fiber on a wooden handle. Marah sells torches wrapped in a strip of midnight-blue cloth.

A small kit of hooks, line, and a few preserved baits. Useful if the party plans to follow tidal clues.

A flat oval lens, the glass veined with tiny constellations of black filaments. Marah claims it was hammered from the eye of a drowned atlas.

Once per long rest, while gazing through the lens for up to 1 hour, the user gains advantage on Wisdom and Intelligence saves against enchantment and psychic effects and receives tremulous whispers that warn of nearby dominating mental influence. In murky water the lens grants darkvision out to 30 feet for the duration.

An iridescent compass whose needle never rests. Its face is dusted with starlight; looking at it makes the edges of the room feel slightly wetter.

One use per dawn to locate aberrations by direction only. Attunement recommended for full effect.
Weapons1

A well-balanced blade whose crossguard is etched with curling, salt-dark filigree. It hums faintly when the tide is high.

Atk
Armor1

A heavy cloak, dark as storm-tossed water. Its hem is embroidered with tiny star-like knots.

AC +1+1 to AC and +1 to all saving throws while attuned and worn.
MA

Marah Voss

HumanWarlockLvl 6

Shop Atmosphere

The shop is built into a low cliff facing a brackish inlet. Lanterns gutter with an odd, cold blue flame. Shelves hold ordinary provisions alongside jars of phosphorescent algae and sealed vials labeled in many hands in a script that seems to squirm if you stare too long. Marah Voss, the proprietor, hums deep, tuneless songs under her breath when the tide rolls in; customers report faint dreams of breathing under a green sky after leaving. She will barter information about aboleth lairs or tidal currents in exchange for rare books, a vial of deep-sea ink, or a favor to be called in later.
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