Marr's General & Sundries

Est. 2025 Human Rogue

Marr's General & Sundries

Marr's General smells of pine oil and toasted grain. Shelves are labeled in a half dozen neat hands; a cat named Pock follows purchases to the door. The front c...

TO

Shopkeeper

Tobin Marris, a Human Rogue (Lvl 4)

Keeper's Species

Human

12 Misc3 Weapons2 Armor2 Potions3 MiscEst. 1k gp

Shop Inventory

(22)
Miscellaneous12

A sturdy leather backpack, reinforced stitching and a waterproof lining make it a reliable travel pack.

A well-stitched bedroll suitable for an adventurer on the road.

A coil of hempen rope; heavy but dependable for climbing and hauling.

A bundle of ten torches; basic light source for delving and travel.

A day's rations; enough sustenance for one person for one day.

A simple waterskin; well-swathed leather and a cork stopper.

A compact tinderbox for starting fires when there is fuel.

A hooded lantern that focuses light and can be snuffed to hide the glow.

A flask of lamp oil, sold for refilling lanterns and lamps.

A leather-packed healer's kit full of bandages, salves, and splints.

A quiver of 20 standard arrows, ready for use with shortbows and longbows.

A patchwork map of local trails and bridle paths, annotated by traveling merchants.

Grants a bonus to Survival checks to navigate familiar terrain when consulted for 10 minutes
Weapons3

A balanced shortsword, suitable for a rogue or dexterous fighter.

A common longsword; reliable and well-balanced for most fighters.

A finely tempered shortsword with a faintly etched rune; grants +1 to attack and damage.

Atk Uncommon magical weapon
Armor2

A supple set of leather armor offering mobility while providing basic protection.

AC +11

A sturdy wooden shield rimmed with iron for reinforcement.

AC +2
Potions2

A vial of red-hued liquid that closes wounds and eases pain when drunk.

Heal 7 HPCommon magic item; single use

A prepared antitoxin to guard against venoms and poisons for an hour.

Miscellaneous3

Marr's Bargainer's Token, a trinket sold by the proprietor to help close deals.

Once per day, the holder may roll with advantage on one Persuasion check; recharges at dawn

Ropekeeper's Knot, a treated length of rope sold by Tobin; an old trick of sailors preserved in its fibers.

Once per day allows the wielder advantage on a single check to secure, rappel, or escape bindings

Lantern of Gentle Sight, a small glass lantern with a wick that seems to draw quiet light from the air.

Once per day cast: in dim light gives advantage on Perception checks for up to 1 hour
TO

Tobin Marris

HumanRogueLvl 4

Shop Atmosphere

Marr's General smells of pine oil and toasted grain. Shelves are labeled in a half dozen neat hands; a cat named Pock follows purchases to the door. The front counter is scarred with blade marks and travel stickers from distant towns, and a chalkboard lists local prices and a rotating 'wanted' board for odd jobs. Tobin rings a brass bell in the morning, and insists on telling a short anecdote with every purchase of a potion. He offers reasonable haggling to adventurers who bring good stories or interesting coins.
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