Knot & Kelp — Apothecary of the Second Tide
Est. 2025 • Human (salt-tanned) Druid (Circle of the Coast)
Knot & Kelp — Apothecary of the Second Tide
The shop smells of brine, vinegar, and a hint of something sweet and illegal. Shelves are jammed with sea-slick jars, tied-up bundles of dried kelp, and odd tri...
Shopkeeper
Mara 'Knot' Quay, a Human (salt-tanned) Druid (Circle of the Coast) (Lvl 4)
Keeper's Species
Human (salt-tanned)
Shop Inventory
(13)A muslin packet of crushed kelp, dockwater vinegar, and ground peppermint. Quick to soothe scrapes and sting of salt sores.
A coppery bottle of bitter-sour syrup that seals small wounds and prevents rot. Used to treat cuts from coral or fishhooks.
A bitter, sea-scented vial that neutralizes common venoms. Mixture of crushed swampweed, lime, and a flicker of blue coral ash.
A salt-sweet cordial, bottled in a wax-sealed vial. Restores vital blood and calms throbbing wounds.
A short spyglass, one lens faintly scratched. The brass is pitted but serviceable; the seller claims 'found' on the last tide.
A small tin of grey-green salve that smells of brine and lavender. Rubbed on temples to soothe seasickness.
Thick black-blue ink harvested from a rare weed bloom. Used to mark maps or write contracts that fade with immersion in seawater.
A little glass vial with seeds that sprout into a rubbery, salt-resistant vine when planted in wet soil or driftwood.
A canvas roll with mortar and pestle, suturing needles, bandages, and a handful of dried herbs. Cheap but effective.
A handful of coarse, smoky leaf with a salty tang. Not for the faint of heart but cheap and widely consumed aboard freighters.
A roughly torn piece of a larger coastal map showing hidden coves and a scribbled note: 'stones to bury — low tide only.'
A corked sphere containing a bead of cool, clean air. Release fills a small bubble of breathable air for a short time.
A small leather bag dusted with ground pearl and kelp ash. Press to nose to calm panic and focus breathing.
Mara 'Knot' Quay
Shop Atmosphere
“The shop smells of brine, vinegar, and a hint of something sweet and illegal. Shelves are jammed with sea-slick jars, tied-up bundles of dried kelp, and odd trinkets 'found' after the last raid. Mara haggles in a half-song with a tarry voice, slips extra bandages behind the counter for a wink, and keeps a locked chest (keys she suggests are 'probably in the water'). She offers barter for stories, rum, or evidence of a good haul — and sometimes a discount if you can clean a small matter off her ledger. Beware: a few 'stolen' items may get unwanted attention if you show them openly in port.”
Turn Knot & Kelp — Apothecary of the Second Tide into a sheet
A high-res, share-ready sheet you can post or print.