The Neon Lament
Est. 2025 • Half-Elf Artificer (Armorer)
The Neon Lament
The Neon Lament opens only after dusk — Mirelle fixes the lock and flips a neon crow into the gutter outside as a sign. The shop sits on a narrow, salt-sprayed ...
Shopkeeper
Mirelle "Gloomwire" Vael, a Half-Elf Artificer (Armorer) (Lvl 12)
Keeper's Species
Half-Elf
Shop Inventory
(27)Sturdy, salt-stiff rope ideal for lines, rigging, and last-minute climbs.
Simple stick with pitch head. Burns bright for an hour.
Salted fishcakes, hardtack, preserved kelp pickles — fills a stomach for a day.
Metal lantern with glass hood. Uses oil; hood reduces flare and glare.
Clean-burning oil; the shop sells a small amount blended with phosphor for night work.
A well-made set of picks, tension tools, cutters and an electroprobe for electronic locks.
Heavy iron hook with magnetized clasp for temporary anchoring to metal hulls.
Hooks, lines, bobbers, a fillet knife and a few runes for calling small shoals.
Cheap, smoky rum favored by longshore hands. Good for barter and loose tongues.
Folded leather map of the harbor, hidden slipways, and usual patrol routes; includes tide windows.
A compact arcane-tech tablet for storing maps, messages, and a small amount of recorded sight.
Handheld brass-and-glass spyglass with fine lenses and a neon HUD that enhances distant detail.
Goggles rimmed in faintly pulsing blue; grants enhanced vision in the dark.
A glass lantern filled with a slow, cold flame. Street-urchins tell tales of ghost-sight from its glow.
A heavy length of chain and anchor link that folds into an extradimensional pocket when coiled.
A small metal sphere that arcs with trapped lightning when triggered; handles with care.
A small iron token engraved with a tide rune. Slips into locks and hums.
A hand-annotated chart of rumored safe moorings and hidden coves around the harbor.
A compact, streetwise-enhanced spyglass with a small predictive HUD.
A tin of nails, a hammer, extra wire and thread — perfect for last-minute hull or lock repairs.
A small glass phial of red-tinged liquid that mends flesh.
A thicker vial of restorative fluid favored by freelancers willing to pay for it.
A brinish blue vial that lends the drinker the lungs of a deep diver.
A short sword with a razor filament etched into the blade and neon veins that pulse with each strike.
A prybar with a micro-filament edge for cutting as well as prying — notorious among break-ins.
A heavy trenchcoat lined with laminated plates and neon seams — fashionable and functional.
A long, black cloak threaded with dim, moving filaments that seem to eat light.
Mirelle "Gloomwire" Vael
Shop Atmosphere
“The Neon Lament opens only after dusk — Mirelle fixes the lock and flips a neon crow into the gutter outside as a sign. The shop sits on a narrow, salt-sprayed alley near the east docks; inside are stacked crates, glass jars of bioluminescent goo, and a faint ozone tang. Mirelle conducts certain sales with no receipts and will only trade some contraband with a whispered password or a favor. She hums an old sea-song when she haggles and always offers a cup of bitter kelp tea while you browse. Locals swear the shop sometimes seems to rearrange itself when the tide is high — useful if you search for something you didn't come in for.”
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