The Old Coin

Est. 2025 Human Warlock

The Old Coin

The Old Coin sits wedged between a pawn and a funeral parlor. The bell above the door is a ring of tiny metal coins that chime like distant teeth. Candlelight n...

ZA

Shopkeeper

Zayda of the Veil, a Human Warlock (Lvl 2)

Keeper's Species

Human

12 Misc3 Weapons2 Armor2 PotionsEst. 786 gp

Shop Inventory

(19)
Miscellaneous12

A charred stick bound with tallow. Casts bright light for a short time — common, disposable.

Can be used to light flammable objects; sheds dim, smoky light when wet.

Sturdy, rough-fiber rope, suitable for climbing and binding.

Flint, steel and charcloth in a small wooden box — used to start fires reliably.

Dried meat, hard biscuits and strange preserved herbs. Tastes odd but keeps.

Eating an entire day's ration gives a faint, unsettling dream that night. (Flavor only.)

Leather waterskin, holds about 4 pints. Smells faintly of lavender and old coins.

A small kit of picks, mirrors, and probes. Well-worn but functional.

Using these confers the normal proficiency bonus for thieves' tools checks.

A brass lantern with a sliding hood; uses oil to burn and can be dimmed to avoid attention.

Hood blocks bright light to produce dim light in a 15-foot radius when closed; bright 30 ft when open.

A curled scrap of parchment inked with sigils. Can be read to cast Detect Magic once.

Allows the single casting of Detect Magic. If used by someone who cannot cast spells, the scroll is consumed.

A small coin carved from a knuckle bone. It feels cool in the hand and faintly hums in dim light.

Once per day when flipped and deliberately called, the coin returns to the flipper's palm after being released (useful for sleight-of-hand/drama).

A small iron pendant hung with a sliver of gloomglass. Warm to the touch; voices seem slightly muffled when worn.

Once per long rest, the wearer can cast Message (as the cantrip) with a whisper that sounds as if it came from elsewhere in the same general area. The effect is subtle and better for roleplay than combat.

A sootless candle that never consumes wax and emits a steady dim, warm light.

Provides a constant dim light (10 ft) and can be brightened for an hour once per day to provide bright light (30 ft).

A smoky glass globe that, when lit, reveals cold traces of past movement as faint wisps for 1 minute.

When activated (1 charge), it reveals the last minute of movement in a 10-foot radius as pale streaks, useful for tracking secret passages or recent activity. 1 charge, regains at dawn.
Weapons3

Iron bar suitable for prying doors, crates and small coffins open.

Effective as an improvised pry tool; proficient lock-breakers can add advantage to quick prying checks if they pass a DC set by the DM.

A small, sharp blade with a darkened hilt. Balanced for throwing.

One in twenty daggers bought here seems to have a faint chill and leaves an ink-dark blot on cloth.

Light, one-handed blade useful for quick strikes; the blade has shallow notches that look almost like script.

The notches serve no mechanical purpose but sometimes catch and hold a faint shimmer when moonlight hits them.
Armor2

Toughened leather armor, supple and dark-stained. Fits most adults with minor adjustments.

AC +11

Round wooden shield reinforced with iron; painted with a faded crescent motif.

AC +2
Potions2

A small vial of red liquid. Heals hit points when drunk.

Heal 6 HP

A bitter, chalky salve that neutralizes common poisons if administered promptly.

Grants advantage on the saving throw against poison or neutralizes common venoms at the DM's discretion.
ZA

Zayda of the Veil

HumanWarlockLvl 2

Shop Atmosphere

The Old Coin sits wedged between a pawn and a funeral parlor. The bell above the door is a ring of tiny metal coins that chime like distant teeth. Candlelight never burns completely here; shadows pool at the far end and sometimes seem to rearrange the displayed trinkets overnight. Zayda of the Veil greets customers in a hushed voice, eyes rimmed with smudged kohl, wearing a veil partly obscuring her face. She accepts coin, uncommon curios, rumors, and sometimes a whispered secret as partial payment. She keeps a small, locked shrine behind the counter from which a cold draft leaks — locals don't ask what's in it. Zayda is helpful but guarded; bargains can be had if you barter for information or tell a story that makes her smile. Occasionally a patron notices a price tag rewritten in different ink by morning.
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