Harth's Hammer & Hearth

Est. 2025 Dwarf Fighter (retired master smith)

Harth's Hammer & Hearth

Magra smokes a pipe full of dwarfleaf and hammers to a rhythm humming an old battle song. She offers a free whetstone to anyone who brings a weapon with a story...

MA

Shopkeeper

Magra Harth, a Dwarf Fighter (retired master smith) (Lvl 8)

Keeper's Species

Dwarf

7 Weapons5 Armor8 MiscEst. 2.1k gp

Shop Inventory

(20)
Weapons7

A reliably balanced steel longsword, keen edge, polished. Standard issue quality from a master craftsman.

A heavy, single-bladed axe favored by frontline fighters. Solid haft and sharp blade.

A heavy crossbow with a smooth-drawn mechanism and a strapped quiver mount.

Bolt velocity slightly improved: Magra claims +1 to initiative with repeated shots (flavor only).

A two-handed polearm with a long blade, wicked for reach attacks. Balanced for sweeping strikes.

Reach (10 ft).

A handaxe forged in the Harth family style and subtly enchanted by old runes. Reliable and true.

Atk On a critical hit, edges flare with a faint ember—targets take extra fire damage (once per hit).

A slim, elegant blade balanced for quick thrusting. Popular with nobles and duellists.

Light and finesse properties; Magra will put a personal balance strip on it if requested.

Two-handed sword with a broad blade and decorative etchings. Heavy and showy.

Armor5

A wooden kite shield with iron rim reinforcement. Good for protecting flank and cavalry riders.

AC +2

Interlinked steel rings beneath a leather shirt. Recently had studded plating patched into wear points.

AC +13

Leather-and-steel bracers with runic inlays that steady the wrist and ward small blows.

AC +1Once per short rest, grants +2 to a single Dexterity (saving throw) or AC check for one attack (flavor).

Heavy leather boots with steel caps and a minor rune that steadies the wearer on uneven ground.

Grants advantage on saving throws to avoid being shoved or knocked prone once per long rest.

A small round buckler with a quick-release latch for stowing on saddles or packs.

AC +1
Miscellaneous8

A small kit of files, picks and a tension wrench. Not as subtle as a rogue's kit but effective on simple locks.

An oiled whetstone in a leather pouch. Keeps blades sharp between proper honing.

Twenty iron bolts, fletched and hardened for heavy crossbows.

Hammers, rivets, thread, leather patches and quick-setting resin. Useful for field repairs to armor and shields.

Allows a character to restore a small amount of temporary HP or fix up to -1 AC penalty in downtime (DM discretion).

A screw-in spike that fits a kite or round shield, letting the wielder make offensive shield bashes.

Deal piercing when you use the shield to grapple or bash (DM adjudicates).

A small metal flask that keeps liquids cool. Treated to help stave off minor infections in wounds when used to rinse.

Rinsing a wound with the liquid grants advantage on a Medicine check to prevent infection (flavor).

A day of Magra's tempering: reduces chance of breakage, minor sharpening, and improves durability.

Improves weapon/armor condition: grants +1 to maintenance/survival checks and reduces wear. Not a magical bonus.

Tools and rivets for medium repairs—useful for caravans and militia.

MA

Magra Harth

DwarfFighter (retired master smith)Lvl 8

Shop Atmosphere

Magra smokes a pipe full of dwarfleaf and hammers to a rhythm humming an old battle song. She offers a free whetstone to anyone who brings a weapon with a story, and will barter favors from the local militia for discounted work. Proud of her lineage, she refuses to repair items made by a rival smithing clan (unless paid triple) and will ask customers to recount how they acquired their weapon before taking it in for tempering.
Visual sheet

Turn Harth's Hammer & Hearth into a sheet

A high-res, share-ready sheet you can post or print.