Fizzwick's Fizzbang & Phials

Est. 2025 Rock Gnome Artificer (Alchemist)

Fizzwick's Fizzbang & Phials

The shop smells of citrus, ozone, and a faint hint of singed eyebrows. Shelves are haphazardly labeled (some in two languages and one in a poem). Fizzwick flits...

FI

Shopkeeper

Fizzwick Tanglepot, a Rock Gnome Artificer (Alchemist) (Lvl 9)

Keeper's Species

Rock Gnome

11 Potions5 MiscEst. 10.2k gp

Shop Inventory

(16)
Potions11

A corked vial of ruby liquid. Heals wounds when drunk.

Heal 2 HPRestores HP when consumed (standard Potion of Healing).

A larger flask of shimmering scarlet. Patch up more serious injuries.

Heal 4 HPRestores HP when consumed (Potion of Greater Healing).

A slender bottle filled with silver-blue vapor that crackles when uncorked.

Grants the effects of the Haste spell for 1 minute (requires attunement? No; single-use potion).

A foggy phial that leaks tiny clouds. Drink and you become vapor for a short while.

Grants Gaseous Form for 1 hour when consumed.

A swirling green-yellow concoction that makes thoughts feel like marbles.

When consumed, target has disadvantage on Wisdom (Perception) and Intelligence checks for 1 hour. (Fizzwick's note: 'Not the same as confusion!')

A heavy flask with a crystal stopper; grants resistance to one damage type for 1 hour.

When consumed, the drinker chooses resistance to one of: fire, cold, lightning, acid, or thunder for 1 hour. (Fizzwick: 'Limited stock — pick fast!')

A bright azure liquid. Grants the ability to speak and understand any language for 1 hour.

Grants Comprehend Languages and Speak with Animals-like effects for 1 hour (flavour as Elixir of Tongues).

A resinous brown draught. Your skin feels oddly like tree bark.

AC +16Grants a constant AC of 16 for 1 hour (as Barkskin).

A clear, cold liquid. Drink to vanish for a short time.

Grants Invisibility for 1 hour or until you attack or cast a spell.

A small injected vial that neutralizes common toxins and grants advantage on saving throws against poison for 1 hour.

Grants advantage on poison saving throws for 1 hour; neutralizes one dose of ingested/common toxin when applied.

A shimmery vial that makes you shrink or grow a little for a few minutes.

When consumed, choose to gain either +10 feet reach (small growth effect) or shrink to Tiny for 10 minutes, granting advantage on Stealth checks but disadvantage on Strength checks. (Experimental; side effects possible.)
Miscellaneous5

A sticky, volatile flask. Toss to create fire on impact.

On hit: fire immediately, then at the start of each of the target's turns until they use an action to extinguish (per standard Alchemist's Fire rules).

A small vial of corrosive liquid. Splash to corrode armor and flesh.

Splash weapon: target hit takes acid damage; adjacent within 5 ft may take half (DM adjudication).

When smashed, this vial produces a lingering sticky web that hampers movement in a 5-ft radius for 1 minute.

Creatures in area must make a Dexterity saving throw () or have movement reduced by half and disadvantage on Dexterity checks for 1 minute. Removes with a successful Strength check or fire.

A small bag of miscellaneous alchemical scraps — glass shards, corks, a dab of glue, a half-used label, and one mysterious powder.

Mostly useful as crafting components. The mysterious powder has a 10% chance (DM roll) to fizz into harmless glitter when added to any potion.

A corked globe containing faintly giggling vapor. Useful for subduing guards or entertaining children.

When opened, creatures within 10 ft must succeed on a Constitution save () or become incapacitated with uncontrollable laughter for rounds; a success halves the duration and gives disadvantage on Wisdom checks for 1 round.
FI

Fizzwick Tanglepot

Rock GnomeArtificer (Alchemist)Lvl 9

Shop Atmosphere

The shop smells of citrus, ozone, and a faint hint of singed eyebrows. Shelves are haphazardly labeled (some in two languages and one in a poem). Fizzwick flits about wearing goggles, swapping bottles between patrons as 'a free sample' and then apologizing as the bottles make odd noises. Random small explosions are normal — curtains sometimes develop decorative scorch marks. He offers a 'safety demonstration' that often involves a volunteer and a bucket. On the counter sits a pet clockwork newt that wags its tail and occasionally squirts a harmless puff of smoke; it's named 'Pop'. Bargaining is accepted if done while humming one of Fizzwick's jingles; he gives a 10% discount to anyone who can make his newt laugh (DM adjudicates what counts). Fizzwick is scatterbrained but brilliant — he occasionally trades unique, one-off experimental concoctions for rare reagents, stories of bizarre ingredients, or the promise of a quiet afternoon to tidy the shop.
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