The Glassed Draught

Est. 2025 Human Alchemist (Chirurgeon specialization)

The Glassed Draught

Maris hums old alchemical tunes while she works and labels bottles with tiny, hand-drawn sigils. She refuses to teach anyone to distill philters for compulsion ...

MA

Shopkeeper

Maris Vellin, a Human Alchemist (Chirurgeon specialization) (Lvl 7)

Keeper's Species

Human

7 Potions2 Misc3 Misc1 Misc1 MiscEst. 4.5k gp

Shop Inventory

(14)
Potions7

A viscous rosy liquid that knits small cuts and soothes bruises.

Heal 1 HPHeals (typical Cure Light Wounds effect for potions; in PF use item rules for exact amount based on caster level).

A bright amber elixir that draws fever and deeper wounds closed.

Heal 2 HPHeals (representing Cure Moderate Wounds; uses standard potion rules).

Thick, deep-green potion that rushes warmth through the drinker's veins.

Heal 3 HPHeals (Cure Serious equivalent).

A clear, cooling draught that eases fatigue and heals debilitating conditions.

Cures temporary ability drain/penalties and suppresses one negative condition (effects akin to Lesser Restoration spell).

A sap-scented vial; drinking it stiffens the skin like rough bark.

AC +2+2 natural armor bonus for 10 minutes (Barkskin effect).

A fizzing cobalt liquid that tingles in the muscles, urging speed.

Atk Grants Haste effect: +1 attack bonus, +1 AC, extra attack when full attack, and speed increase for 1 round/level (subject to PF potion restrictions).

A glass vial of amber fluid that burns faintly when held; grants protection against fire.

Grants energy resistance 10 to fire for 10 minutes (Lesser Resist Energy effect).
Miscellaneous2

A bitter, sulfurous sip that combats mundane venoms and poisons.

Grants immunity to poison for 1 minute/CL vs. nonmagical poisons; gives +2 on saves vs. poison for 10 minutes if not immune.

A heady, sweet-smelling draught said to inspire fondness in the target. Effects vary widely.

Functions akin to Charm Person-type effects for a short duration; ethically fraught and sold only with a waiver and higher price.
Miscellaneous3

A sticky flammable compound in a stoppered flask. Tossing it creates intense localized flames.

Splash weapon: initial and ongoing fire damage; can ignite flammable objects. (Use PF rules for exact mechanics.)

A cloth bag filled with adhesive goo that, thrown, slows and binds a target on contact.

Can entangle or entrap small targets and reduce speed; useful for battlefield control.

A thin carved reed that, when snapped, produces a dense plume of smoke for several rounds.

Creates a 10–20-foot-radius cloud of smoke, providing concealment and blocking vision for minutes depending on size.
Miscellaneous1

Commission Maris to brew a custom potion or alchemical item. Price varies by complexity; base fee covers simple nonmagical concoctions.

Maris can attempt experimental mixes (risk of failure or side effects). Magical potions require appropriate formulae and raw reagents at additional cost.
Miscellaneous1

A small kit of glass vials, wax seals, corks, cloth bandages and minor alchemical supplies.

MA

Maris Vellin

HumanAlchemist (Chirurgeon specialization)Lvl 7

Shop Atmosphere

Maris hums old alchemical tunes while she works and labels bottles with tiny, hand-drawn sigils. She refuses to teach anyone to distill philters for compulsion effects and keeps a ledger of customers who attempt to buy charm/compulsion potions. She offers a free sample vial (1-dose water-based tonic) to newcomers, but writes a small 'taste' mark in her ledger with a quill dipped in indelible ink.
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