Moore Industries

Est. 2026 Human Artificer (Armorer)

Moore Industries

Moore Industries looks like a time capsule of the 1990s. Stacks of boxed hardware crowd narrow aisles beneath humming fluorescent lights. Posters for 'Beepers a...

WI

Shopkeeper

Will Moore, a Human Artificer (Armorer) (Lvl 12)

Keeper's Species

Human

2 Potions6 Misc4 Armor1 Weapons4 Misc1 MiscEst. 60.1k gp

Shop Inventory

(18)
Potions2

A small glass vial with red liquid. A classic adventuring staple.

Heal 7 HPWhen consumed, restores hit points equal to .

A sturdier crystal phial with a deeper crimson liquid.

Heal 14 HPWhen consumed, restores hit points equal to .
Miscellaneous6

A canvas satchel with a faint weave of glowing thread at its seams.

Holds items in an extradimensional space; safe from normal search but can be ripped if overloaded.

Goggles with smoked lenses and tiny runes etched along the frame.

Gives the wearer darkvision out to 60 feet or increases existing darkvision by 60 feet.

A simple band of dull metal that seems to repel intrusive stares.

Protects the wearer's mind from magical detection and reading; immune to magic that reads thoughts or detects alignment while worn.

A bulky 27-inch CRT television packed in reinforced casing. The screen can flash an intense static bloom.

AC +1Once per long rest can emit a 15-foot cone of static light. Creatures in the cone must succeed on a Constitution save or be blinded until the end of their next turn.

A blister pack of alkaline cells in yellow packaging.

A plain cassette tape in a clear plastic case, squeaking slightly when handled.

Armor4

A well-crafted cloak with an embroidered seam that hums faintly when danger is near.

AC +1Grants bonus to AC and to saving throws while worn.

A pair of sleek leather bracers reinforced with tempered alloy plates.

AC +2Grants +2 to AC while the wearer is unarmored.

A pair of lightweight boots with small gyroscopic housings and a humming capacitor pack.

Doubles movement speed and gives advantage on Dexterity saving throws while active.

A compact powered torso frame with hydraulic servos, modular mounts, and a power cell bay. This is Will Moore's signature work.

Atk AC +1Once per short rest the wearer can activate a brief servo-assisted reaction that grants a bonus to Strength checks for 1 minute.
Weapons1

A balanced steel blade with a faint rune along the blade's fuller.

Atk
Miscellaneous4

A battered pager with a glowing rune on its belt clip. When turned on it hums like a distant radio.

Spend 1 charge to send a short telepathic message (up to 25 words) to an attuned recipient anywhere on the same plane. Functions similarly to the Sending spell but limited to shorter messages and charges.

A well-maintained portable cassette player with an arcane crystal set beneath its play button.

While playing, grants advantage on Concentration checks. Once per day playing a specific tape can cast Calm Emotions ().

A large, bricklike mobile phone with an extending antenna and a carved sigil around the speaker.

Once per day, establishes a voice link up to 2 miles to another Cellular Brick owner for up to 10 minutes. The link requires both parties to accept.

A compact remote with a dozen tiny buttons and an arcane crystal at its center.

Can cast Mending at will. Once per day can cast Knock (no spell slot required). Useful for manipulating nonmagical mechanical devices and simple arcane locks.
Miscellaneous1

A zippered case filled with precise tools and a coil of copper wire. A faint spark leaps when tools are drawn.

Once per long rest the toolkit can stabilize a failing magical device long enough to allow a short ritual or repair check to restore one charge or function.
WI

Will Moore

HumanArtificer (Armorer)Lvl 12

Shop Atmosphere

Moore Industries looks like a time capsule of the 1990s. Stacks of boxed hardware crowd narrow aisles beneath humming fluorescent lights. Posters for 'Beepers and Batteries' and faded advertisements for 'Dial-Up Provider Specials' line the walls. Will Moore sits behind a cluttered counter, one gauntleted hand cradling a soldering iron and the other leafing through circuit diagrams. He answers questions in a dry, friendly drawl and frequently pauses to test a device that emits a soft arcane chime. Old soft-pop music leaks from a Walkman that never seems to stop. The shop smells of ozone, motor oil, and coffee. Will offers repairs, attunement service for his more complex devices, and a sympathetic ear for adventurers who treat modern tech like a stranger's relic.
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