Thorne's Vials & Vapors

Est. 2026 Human Artificer (Alchemist)

Thorne's Vials & Vapors

Owner insists customers sign a small parchment 'no unprescribed distillations' clause. Will haggle for curious recipe swaps or rare monster parts; keeps a jar o...

MA

Shopkeeper

Maribel Thorne, a Human Artificer (Alchemist) (Lvl 8)

Keeper's Species

Human

4 Potions1 Misc4 Misc3 Misc1 Misc1 Misc1 MiscEst. 1k gp

Shop Inventory

(15)
Potions4

A common glass phial filled with a sweet-smelling red liquid. Restores a modest amount of hit points when consumed.

Heal 7 HP

A slightly larger vial of shimmering rose liquid, brewed from rarer herbs and stabilized essences.

Heal 14 HP

A layered bottle whose colors resemble bands of stone. Drink to gain a temporary climbing speed.

Climbing speed = walking speed for 1 hour; advantage on climb checks.

A bitter potion in a tiny phial. Alchemical caffeine and a touch of foxglove; used by mercenaries before a planned strike.

Short-duration initiative stimulant.
Miscellaneous1

A small corked vial of pale amber liquid favored by scouts and dungeon-delvers.

Advantage on poison saves for 1 hour.
Miscellaneous4

A sealed glass flask of viscous, adhesive fluid. Hurls like a grenade and clings to surfaces, burning fiercely.

Sticky burning oil; persists until extinguished.

A small glass vial of hissing green liquid. Useful for destroying locks, harming foes resistant to nonmagical damage, or as a tool for crafting.

Corrosive acid, deals acid on a hit.

A frosted phial that rings like glass when tapped. The liquid inside chills the air around it.

Cold splash with brief slowing effect (Dex save negates slow).

A stitched silk ball containing powdered charcoal and binders. Throw and ignite for rapid concealment.

Heavily obscures area; counts as smoke under standard rules.
Miscellaneous3

A simple clay flask of lamp oil. Cheap, versatile, and found on every traveler's belt.

If a covered target takes fire before oil dries, takes extra burning damage.

A stitched pouch of dried herbs and balms that close shallow wounds and dull pain for a short while.

Heal 8 HPSimple, fast battlefield first-aid.

A small phial of shimmering powder used as a base for experimental elixirs and infusions.

Crafting reagent; reduces DC by 1 when used (DM discretion).
Miscellaneous1

A wooden box lined with glassware and labeled bottles. Essential for any serious potion-brewer.

Tool proficiency: Alchemist's Supplies.
Miscellaneous1

A squat ceramic jug that always seems to have something sloshing inside. Maribel keeps one on the counter for demonstrations.

Produces one chosen liquid from a set (water, oil, acid in limited quantities, etc.).
Miscellaneous1

A leather roll containing salves, needles and clean cloths. Kept by many adventuring parties for emergencies.

Stabilize a dying creature without a Medicine check once, and restores HP with a use as per Healer's Kit rules.
MA

Maribel Thorne

HumanArtificer (Alchemist)Lvl 8

Shop Atmosphere

Owner insists customers sign a small parchment 'no unprescribed distillations' clause. Will haggle for curious recipe swaps or rare monster parts; keeps a jar of pickled behir teeth behind the counter as a tip jar.
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