Bramble's General Goods and Elbatworks
Est. 2025 • Human Artificer
Bramble's General Goods and Elbatworks
The shop is warmly lit by faintly glowing Elbat shards set in iron sconces. The owner keeps a small brass bell that only rings when a magic user enters. Custome...
Shopkeeper
Marta Bramble, a Human Artificer (Lvl 6)
Keeper's Species
Human
Shop Inventory
(23)A 50 foot length of hemp rope. Sturdy for climbing, binding, or rigging.
A simple wooden-handled torch. Reliable light source for short explorations.
A rough but comfortable bedroll. Keeps out damp and cold for one person.
A standard adventurer's backpack with room for gear.
A leather waterskin for carrying drinking water.
Simple travel rations: salted meat, hard bread, and preserved fruit.
A flint and steel set for starting campfires.
A thumb-sized shard of Elbat crystal. Enchanters prize these for spellwork and minor wands.
A workable chunk of raw Elbat ore. Useful to a smith wishing to craft Enchanted items.
A brass lantern with an Elbat crystal in its core. Its light is steady and can hold a sliver of magic.
A carved stone of Elbat used to scribe and store a single spell for later release.
Tools for scaling cliffs and securing ropes.
A kit with bandages, salves, and splints used to stabilize the wounded.
A set of tools for opening locks and disarming traps.
A light, balanced blade favored by travelers and duelists.
A sharp, easily concealed blade useful in melee or thrown at short range.
A compact crossbow good for adventurers who prefer distance.
A shortsword tempered with veins of Elbat. The blade hums faintly when magic is near.
Leather armor reinforced with metal studs. Popular with rogues and scouts.
A chain shirt gives good protection while allowing mobility.
A plain wooden-and-iron shield for parrying blows.
A small vial that eases wounds and shock.
A stronger healing draught favored for dangerous expeditions.
Marta Bramble
Shop Atmosphere
“The shop is warmly lit by faintly glowing Elbat shards set in iron sconces. The owner keeps a small brass bell that only rings when a magic user enters. Customers are greeted with a cup of nettle tea. Marta will haggle only if you barter a story or a trinket of equal curiosity.”
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