The Swift Fang Smithy

Est. 2026 Half-elf Rogue (Assassin)

The Swift Fang Smithy

A brass bell over the door is muffled with a scrap of black cloth so customers enter in near-silence. Maela tests every blade by throwing a single white feather...

MA

Shopkeeper

Maela Voss, a Half-elf Rogue (Assassin) (Lvl 9)

Keeper's Species

Half-elf

2 Weapons1 Armor10 Misc1 PotionsEst. 7.5k gp

Shop Inventory

(14)
Weapons2

A blackened-steel dagger with a serpent motif on the guard. The blade smells faintly of bitter herbs when drawn.

Atk Grants +1 to attack and damage rolls. Poison coating: once/day effect as described.

A slim shortsword whose guard resembles a scorpion's pincer. The edge retains traces of old venom.

Atk Once per dawn on a successful hit, the wielder can trigger a built-in toxin to deal an extra poison damage; target must make a Con save or be poisoned for 1 round.
Armor1

Soft black leather boots stitched with silver thread. They hum faintly when the wearer moves quickly.

As a bonus action click heels together to double your walking speed. Creatures making opportunity attacks against you have disadvantage while effect is active.
Miscellaneous10

A braided silk rope with a single dark thread woven through its length. It coils obediently when commanded.

Functions as Rope of Climbing (uncommon). No attunement.

A stout glass flask of tar-like fluid that bursts into roaring flame when exposed to air.

Sticky incendiary fluid that burns until put out.

A small vial of viscous green-brown liquid favored by hireling cutthroats and desperate assassins.

Target hit by a poisoned weapon must make a Constitution save or take poison damage (no additional lingering effect by RAW).

A length of whisper-silk rope harvested from deep-silk spiders, treated to be near-silent and nearly weightless.

Uncommon. No attunement. Designed for stealthy insertions and quick extractions.

A metal sphere bound with a braided cord; when lit it explodes with a bursting clap and a gout of forceful wind.

Loud concussive device favored for breaking doors and causing controlled panic.

Velvet-padded case filled with tiny instruments, stabilized vials and a hardened glass scale. Smells faintly of crushed herbs.

When used by someone proficient with a poisoner's kit, grants advantage on one crafting check to prepare or stabilize a dose (DM discretion). Speeds safe handling and application.

A snug black gauntlet with a narrow hidden pocket and a whisper-silk lining to muffle movement.

Designed for covert operations; does not grant advantage, only a bonus. No attunement.

A braided cord with a tiny clockwork heart. Darkened at one end with a brittle chemical coating.

Used to give alchemical charges a delay for sabotage or timed detonations.

A burlap sack heavy with a thousand tiny polished balls that rattle like rain when shaken.

Used to slow pursuers or create difficult footing; tactical tool favored by skirmishers and assassins.

A three-pronged iron hook on a short swivel, the teeth honed to bite wood and stone.

Basic tool for climbs, infiltration and anchoring lines.
Potions1

A small crystal vial of red liquid. Warm to the touch and smells faintly sweet.

Heal 7 HPSingle-use healing potion.
MA

Maela Voss

Half-elfRogue (Assassin)Lvl 9

Shop Atmosphere

A brass bell over the door is muffled with a scrap of black cloth so customers enter in near-silence. Maela tests every blade by throwing a single white feather into the shop's hearth; if the feather curls and falls silently the piece is priced higher. She pays in favors for particularly exotic poisons.
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