Varr's Ledger and Sundries

Est. 2026 Human Wizard

Varr's Ledger and Sundries

Owner keeps a meticulous ledger and will only extend credit after three purchases. The shop carries modest stock (Base Value roughly 1,300 gp in commonly sold g...

EL

Shopkeeper

Eldin Varr, a Human Wizard (Lvl 7)

Keeper's Species

Human

1 Potions2 Misc8 Misc1 Misc1 Misc1 Armor2 Weapons2 Misc1 MiscEst. 1.5k gp

Shop Inventory

(19)
Potions1

A small glass phial of red liquid. Drinking it heals minor wounds.

Heal 6 HP
Miscellaneous2

A glass vial of amber liquid used to counteract ordinary poisons.

Grants a +2 circumstance bonus to saves vs. poison for 1 hour; negates common non-magical poisons for that hour.

A tin of herbal salve from local apothecary, used to staunch bleeding and speed recovery.

Heal 4 HPHeals HP when applied; pleasant herbal scent confers a +1 circumstance bonus to Stealth for 10 minutes (minor flavor effect).
Miscellaneous8

A simple bundle of ten torches for underground exploration and camping.

A leather roll stocked with bandages, salves, and splints.

Provides a +2 circumstance bonus to Heal checks when used properly.

A 50-foot coil of hempen rope, suitable for climbing and rigging.

A sturdy leather roll of picks, mirrors, pliers and other thief tools.

A small whetstone used to sharpen blades and tools.

A contained rod of chemically-treated resin that glows when snapped.

Emits light equivalent to a torch for approx. 6 hours when struck.

A palm-sized, man-made stone sold as a handy nonflammable light source.

Produces a light equivalent to a torch; dims slowly over the duration.

A novelty trade coin that can capture and replay a brief soundclip once per day.

Can record a short (up to ~10 second) spoken message once per day; playback to anyone holding the coin.
Miscellaneous1

A sealed ceramic flask containing a sticky, highly flammable mixture.

Deals fire damage on impact and can ignite flammable objects; alchemical, not magical.
Miscellaneous1

A lead slung bag that explodes into a sticky, fibrous adhesive on impact.

On hit, target is entangled (Escape ) for rounds; can be removed with limbs or a successful Strength check.
Armor1

Soft, well-stitched leather armor providing basic protection while remaining light.

AC +2
Weapons2

A one-handed blade favored by townsfolk and scouts.

A small, versatile blade with a keen edge.

Miscellaneous2

A tidy scroll bearing the words and runes to detect magical auras.

Detects magic auras in the area as the spell.

A single-use parchment that unleashes a basic arcane missile upon reading.

Fires magical missiles that automatically strike (standard Magic Missile effect).
Miscellaneous1

A plain, well-crafted cloak embroidered with a tiny warding stitch at the hem.

AC +1
EL

Eldin Varr

HumanWizardLvl 7

Shop Atmosphere

Owner keeps a meticulous ledger and will only extend credit after three purchases. The shop carries modest stock (Base Value roughly 1,300 gp in commonly sold goods) and maintains a Purchase Limit of 7,500 gp for single high-value buys. On the shelf: 8 minor consumable/mundane magical items (potions, low-level scrolls and trinkets), 1 medium magic item (cloak +1), and no major artifacts. The proprietor enforces a strict 'no returns after sundown' rule and prefers bargain trades for services over coin for repeat customers.
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