The Gilded Glyph

Est. 2025 Human Artificer

The Gilded Glyph

A tiny glass jar of bio-luminescent insects sits behind the counter; its pulse matches the shopkeeper's breathing. The shop cat, a brindled thing named Cinder, ...

MA

Shopkeeper

Marisol Vey, a Human Artificer (Lvl 6)

Keeper's Species

Human

3 Potions8 Misc1 Misc1 Weapons1 ArmorEst. 4.8k gp

Shop Inventory

(14)
Potions3

A small glass phial of ruby liquid. Common and reliable, favored by novice adventurers.

Heal 7 HPHeals HP when consumed.

A potent crimson draught; priced for those who need a reliable second wind in a fight.

Heal 14 HPHeals HP when consumed.

A layered potion that lets you cling to stone and branch as if they were flat ground.

Grants climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Miscellaneous8

A stout leather satchel embroidered with a sigil of a raven; roomy beyond reason.

Contains extradimensional space. Overload or piercing destroys it; hazardous interaction with other extradimensional items.

A simple silver band set with a tiny emerald; warm when worn and comforting in danger.

AC +1While attuned, grants +1 to AC and +1 to saving throws.

A small glass orb that hangs in a brass cradle; its light can be summoned to follow you.

On command emits light as per Light or Daylight; can float and follow within 60 ft. Daylight use limited until next dawn.

A soft, wide-brimmed hat lined with faintly stitched runes; perfect for spies and traveling performers.

Allows wearer to cast disguise self at will while worn; the illusion ends if the hat is removed.

A leather pouch with many sewn pockets containing bits of bone, chalk, threads, and powdered metals.

Serves as a focus for spell components and stores common components for quick access.

A silver thimble engraved with tiny runes; practical for tailors and practitioners of fine ritual gestures.

Once per short rest the wearer can use the thimble to cast Mage Hand (spectral, can manipulate small arcane foci). Acts as a minor arcane focus when worn on the mage's primary hand.

A feather quill whose nib never runs dry; favored by apprentice wizards and scriveners.

When used to copy spells into a spellbook or to scribe ritual scrolls, time and gp cost are reduced by half for spells of 1st to 3rd level.

A brass lantern etched with warding runes; its glass is patterned with tiny concentric glyphs that glow when danger approaches.

AC +1While lit, allies within 10 ft gain a bonus on saving throws to resist being frightened. Light functions like a hooded lantern (bright 30 ft / dim 60 ft). Rechargeable at dawn.
Miscellaneous1

A slender rod of polished yew with a small crystal tip that hums faintly.

Use an action to expend charges to cast Magic Missile; no attunement.
Weapons1

A well-balanced longsword with arcane filigree along the fuller; feels slightly warm to the touch.

Atk Grants +1 to attack rolls and damage rolls.
Armor1

A traveler's cloak of deep blue with a silver trim; a faint protective hum lingers when worn.

AC +1Wielder gains bonus to AC and bonus to saving throws while attuned.
MA

Marisol Vey

HumanArtificerLvl 6

Shop Atmosphere

A tiny glass jar of bio-luminescent insects sits behind the counter; its pulse matches the shopkeeper's breathing. The shop cat, a brindled thing named Cinder, is allowed to 'inspect' any new arrival and will tuck itself into the pockets of a chosen customer until the purchase is made.
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