The Ember Anvil

Est. 2026 Dwarf Artificer

The Ember Anvil

The forge whistles whenever a sale is struck. The shop smells of coal and cinnamon. The shopkeeper will only bargain if you bring a small piece of ore or a stor...

MA

Shopkeeper

Marga Ironhand, a Dwarf Artificer (Lvl 4)

Keeper's Species

Dwarf

10 Weapons3 Armor9 Misc1 PotionsEst. 2.4k gp

Shop Inventory

(23)
Weapons10

A balanced steel dagger, favored for utility and close work. Well balanced and razor sharp.

A nimble blade for quick strikes. Hardened edge and comfortable hilt.

A reliable steel longsword. Good balance between reach and control.

A compact hunting bow. Sturdy limbs and well-spun string for consistent shots.

A handy chopping axe, well balanced for throwing or hacking wood and bone.

A heavy, single-bladed axe balanced for both combat and chopping.

A hammer forged for war and work. The head is ring-tempered to last.

A simple spear with a hardened tip and ash shaft. Good for spear walls and hunting.

A broad two-handed blade, excellent for powerful cleaving strikes.

Emberbrand: a short sword forged in a forge fire that never fully cooled. Favored by caravans on cold routes.

Atk On a hit once per long rest, the wielder can choose to add fire damage to the attack
Armor3

A round steel shield, bossed and rimmed to absorb blows.

AC +2

Soft but tough leather hardened and oiled for weather resistance.

AC +11

Leather reinforced with riveted studs. Popular among scouts and rogues.

AC +12
Miscellaneous9

Twenty well-made arrows, hardened and fletched by the smith's apprentice.

A fine whetstone. Regular stropping prolongs an edge and reduces penalties on attacks from dull weapons.

Artisan smith's tools, essential for armor and weapon repair and crafting small metalwork.

Forgekeeper's Tongs: magically tempered iron tongs that aid precise work at extreme heat.

Once per day the tongs can safely hold molten metal or hot objects without harming the wielder

Tempered Shield Spike: an add-on the smith can rivet to a shield to make bashes nastier.

When attached, a shield bash deals an extra piercing on a hit

A practical pack for field repairs. Contains rivets, small nails, and a bit of twine.

A simple hooded lantern, keeps the flame steady in wind and rain when lit with oil.

A small glass bottle of lamp oil for lanterns and torches.

Ring of Ember Ward: a finely worked iron ring with a tiny inlaid ember. A rare piece from a master smith.

Once per long rest the wearer can gain resistance to fire for 1 hour
Potions1

A small glass vial of red liquid. Standard healing draught brewed and blessed for safety.

Heal 7 HPHeals HP when consumed
MA

Marga Ironhand

DwarfArtificerLvl 4

Shop Atmosphere

The forge whistles whenever a sale is struck. The shop smells of coal and cinnamon. The shopkeeper will only bargain if you bring a small piece of ore or a story about a ruined forge. An apprentice named Lysa has a habit of hiding polished buttons on customers' cloaks as a joke.
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