Tallow & Tack General Goods

Est. 2025 Halfling Ranger

Tallow & Tack General Goods

Tallow & Tack sits beneath a sagging sign at the corner of the market; shelves crowd the small space and an exuberant orange alley cat (named Ledger) naps on to...

ME

Shopkeeper

Merris Tallow, a Halfling Ranger (Lvl 6)

Keeper's Species

Halfling

21 Misc3 Potions3 Weapons4 ArmorEst. 9.1k gp

Shop Inventory

(31)
Miscellaneous21

A well-made leather backpack with multiple straps and a water-resistant inner lining.

Thick wool bedroll that cushions and insulates against cold ground.

Sturdy hemp rope, useful for climbing, tying and hauling.

Silk rope: lighter, smoother, and easier to knot for delicate work.

Forged iron hook with a short chain for securing to heights.

Harness, pitons, boot spikes, and other tools for vertical movement.

Simple wooden torches; burn bright for about an hour each.

Each torch sheds bright light in 20 ft and dim light for an additional 40 ft.

A treated leather waterskin with a burlap cover and stopper.

Dried meats, hard biscuits, and salted fruit suitable for a day's march.

Bandages, salves, and tools used to stabilize and mend wounds.

Can stabilize a creature without a Wisdom (Medicine) check; contains 10 uses.

Lockpicks, tension tools, wire, and small files in a leather roll.

Needed to attempt lockpicking; missing parts can impose penalties.

Small metal pellets kept in a cloth bag; used to create hazards and slow pursuers.

Can be scattered to make a 10-foot-wide area difficult terrain (DM ruling).

A metal lantern with a hood that controls the spread of light.

Sheds bright light in 30 ft, dim light for additional 30 ft. Hood can be closed to reduce light.

A small glass flask of refined oil for lamps and lanterns (about 1 hour burn per flask).

A cloth-lined sack with an otherworldly interior — fits a surprising amount inside.

Holds up to 500 lb, leaves unaffected by normal weight; extradimensional storage.

Soft-soled boots that quiet the wearer's steps.

Wearer has advantage on Dexterity (Stealth) checks made to move silently.

A single-use scroll that lets the reader cast Invisibility (2nd-level spell).

Single casting of Invisibility (up to 1 hour or until you attack/cast a spell).

A simple iron ring with a feather etched around its band.

Activates automatically to reduce falling speed; no damage from falls while wearing.

A detailed hand-drawn map showing roads, notable ruins, and hidden tracks.

A standard crowbar for prying doors and chests.

Can be used as an improvised weapon or tool for leverage.

Sharp iron spikes for anchoring, traps, or hobbling pursuers.

Potions3

A bitter vial that lessens the effect of common venoms.

Advantage on saving throw against poison for 1 hour (Xanathar's-style antitoxin effect).

A common red potion that knits flesh and eases pain.

Heal 7 HPRestores HP when consumed.

A potent elixir favored by battlefield medics.

Heal 14 HPRestores HP when consumed.
Weapons3

A light, flexible bow favored for mobility.

Two-handed. Ammunition (range 80/320).

A versatile one-handed sword useful for many warriors.

A finely balanced longsword bearing subtle runes; grants a small magical edge in combat.

Atk This weapon grants a bonus to attack and damage rolls.
Armor4

Standard round iron shield with leather straps.

AC +2+2 to AC while wielded.

Leather armor reinforced with metal studs; light and protective.

AC +12Light armor: AC = 12 + Dex modifier.

Padding beneath a shirt of interlinked chain for medium protection.

AC +13Medium armor: base AC 13 + Dex modifier (max 2).

A muted green cloak with a faint shimmer along its hem.

AC +1Grants +1 to AC and +1 to all saving throws while worn.
ME

Merris Tallow

HalflingRangerLvl 6

Shop Atmosphere

Tallow & Tack sits beneath a sagging sign at the corner of the market; shelves crowd the small space and an exuberant orange alley cat (named Ledger) naps on top of the scale. Merris Tallow is a retired ranger who uses everyday sales to trade information. She's quick to haggle but fair — regulars get a wink and a small discount. The shop smells of oil, beeswax, and old maps; behind the counter is a locked cabinet that holds the more unusual wares (magical items and pricier potions). Merris keeps a battered ledger full of notes: she records the names and specialties of adventuring parties who pass through and will occasionally offer an item on consignment if she likes a customer. Rumor: Merris sometimes sends out parcels with minor helpers to retrieve items adventurers 'leave with on credit'—adventuring customers should pay their tabs or expect a polite reminder from the ranger's friends.
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