Miren's Wandering Emporium

Est. 2025 Human Bard

Miren's Wandering Emporium

Miren's wagon smells of pine oil, warmed bread, and old leather. Colorful pennants flap from the awning and a patchwork curtain hides the wagon's rear, where th...

MI

Shopkeeper

Miren Dov, a Human Bard (Lvl 4)

Keeper's Species

Human

4 Potions10 Misc3 Armor1 WeaponsEst. 2.1k gp

Shop Inventory

(18)
Potions4

A small glass phial of crimson liquid. The standard adventurer's cure for bruises and cuts.

Heal 7 HPRestores hit points when consumed. Common magic item. No attunement required.

A heavier-stopper vial, deeper red and thicker than the common healing potion.

Heal 14 HPRestores hit points when consumed. Uncommon consumable.

A clear vial containing a silvery liquid that tastes faintly of bitter herbs.

When imbibed, grants advantage on saving throws against poison for 1 hour; neutralizes one dose of poison if ingested within that time.

A small tin of thick, honey-colored salve that Miren claims his mother taught him to make.

Heal 6 HPWhen applied to wounds, restores hit points. Considered a common crafted salve; no attunement.
Miscellaneous10

A stout canvas bag with runed stitching along the seams that seems to swallow light when opened.

Wondrous item, uncommon. Extra-dimensional storage. Items retrieved require an action. No attunement.

A neat leather roll with metal implements tucked inside. Miren polishes the picks before selling them.

Allows use of Dexterity checks to pick locks and disarm traps if proficient with thieves' tools.

A coil of hempen rope, rough to the touch but dependable.

Standard adventuring rope; can be used for climbing, tying, etc.

A bundle of torches tied together, soaked and ready to light.

Cheap source of light and a last-ditch weapon.

Packets of jerky, hardtack, and dried fruit wrapped in waxed cloth.

Dry, preserved food suitable for travel. One unit is standard for a day's travel.

A stout waterskin with a brass spigot and Miren's merchant's mark stamped faintly on the side.

Can be filled with water or other liquids for travel.

A patched leather pack with extra loops and pouches—Miren swears by the stitching on these.

Standard backpack for carrying adventuring gear.

A tightly rolled vellum scroll sealed with wax. The ink smells faintly of lavender.

Spell scroll: once used, the magic is expended. Requires spellcasting ability to cast if not a spellcaster (may fail).

A small brass compass engraved with a tiny starburst. It hums faintly when directions are true.

Once per day, grants advantage on a Survival check to navigate or avoid getting lost for up to 8 hours.

A compact lantern with a cool, steady glow; animals and flying insects seem uninterested in its light.

Emits a steady, insect-free light equivalent to a hooded lantern. Non-flammable, ideal for stealthy camps.
Armor3

A dark green, travel-worn cloak with a silver leaf brooch. Comfortable and faintly warm.

AC +1While worn and attuned grants bonus to AC and to saving throws.

Soft leather reinforced with tiny metal studs; flexible and good for rogues and rangers.

AC +12Standard studded leather armor from a quality armorer.

Soft leather boots with flexible soles and tiny silver studs in the heels for better grip.

Twice per day, for up to 1 minute the wearer gains +2 to Dexterity (Acrobatics) checks or +2 to Dexterity saving throws tied to movement and balance.
Weapons1

A long, well-balanced blade with a faint blue temper line along the edge. Appears well cared for.

Atk Grants +1 to attack and damage rolls with this weapon.
MI

Miren Dov

HumanBardLvl 4

Shop Atmosphere

Miren's wagon smells of pine oil, warmed bread, and old leather. Colorful pennants flap from the awning and a patchwork curtain hides the wagon's rear, where the rarest goods are kept. Miren greets customers with a theatrical bow and a nervous half-smile. He talks fast, ties his stories to sales, and will haggle—especially with those who buy a story with their coin. He keeps a battered hand-mirror behind the counter that he uses to check people's teeth before offering a discount; legend says it used to belong to a traveling halfling thief who taught Miren the art of reading a customer's pockets. His ledger is a stack of folded maps; receipts are recorded as tiny sketches rather than numbers. Though cheerful, he carries a thin scar along his wrist and a small iron key on a cord that he never parts with.
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