The Broken Tusk

Est. 2025 Human Rogue

The Broken Tusk

Morra deals in hush-money and barter; she prefers stories and secrets over coin. She rarely speaks Common without an Orcish curse slipped in, haggles by spittin...

MO

Shopkeeper

Morra 'Blackhand' Vex, a Human Rogue (Lvl 7)

Keeper's Species

Human

3 Weapons2 Armor9 Misc1 PotionsEst. 1.9k gp

Shop Inventory

(15)
Weapons3

A heavy greataxe with a jagged edge and crude orcish runes hammered along the haft. Shows signs of many raids.

Jagged edge: on a critical hit the target bleeds for slashing at the start of its next turn.

A well-balanced shortsword with a serrated spine. Clearly a raider's weapon, cleaned but not polished.

Serrated: first successful hit against an unarmored or lightly armored target deals +1 slashing damage.

A curved scimitar etched with sickly glyphs. The blade prickles the skin with a faint chill.

Atk Magic +1 weapon. Once per long rest, the wielder can unleash a sickly pulse on hit that deals an extra necrotic damage.
Armor2

A battered round shield fitted with crude iron spikes around the rim. The boss bears the mark of a mountain clan.

AC +2Shield Bash (usable once per short rest): on a successful shove attack, you may deal piercing damage with the spikes.

A dirty chain shirt dented in places and patched with leather strips. Functional, if unsightly.

AC +13
Miscellaneous9

A large, singed banner sewn with the emblem of a brutal raid-clan. Still heavy with the scent of smoke.

When raised in camp or on a battlefield, it grants the holder and allies within 30 ft advantage on Intimidation checks for 1 minute (usable once per day).

A blackened, stoppered flask containing a sticky, pungent oil the orcs use to set traps and burn supplies.

Thrown incendiary: shatters on impact and ignites flammable objects. Sticky — target catches for an extra 1 round.

A fist-sized carved stone totem with a leering orc face. It hums faintly when gripped tightly.

Uncommon trinket: once per short rest, grant advantage on one Intimidation check or add +2 to a single melee attack roll.

Thick leather armbands blackened with ash and burned sage. Smells faintly of burnt juniper.

Once per long rest, grants advantage on a single saving throw against being frightened.

A corked phial of cloudy green liquid scavenged from swamp raids. The cork is patched with sinew.

Injury poison: Constitution save or suffer poison damage and be poisoned for 1 minute (save at end of each turn).

A string of small orc tusks and beads. Popular among low-born braggarts and barroom patrons.

A torn piece of a leather map showing a trail through marsh and three circled X's marked with the same crude glyph.

Leads to a likely stash or campsite — map is incomplete and may lead into ambushes without caution.

A bulging pouch with a jumble of copper, a few silver pieces, and one stamped foreign coin.

A brass horn scarred by blows and dents. When blown it produces a raw, rattling note.

Once per long rest, sounding the horn gives allies within 30 ft a bonus to one attack roll (one use only).
Potions1

A corked glass vial of red liquid. The label is smeared with a crude orc glyph. Restores vitality when imbibed.

Heal 7 HPStandard potion of healing ( HP).
MO

Morra 'Blackhand' Vex

HumanRogueLvl 7

Shop Atmosphere

Morra deals in hush-money and barter; she prefers stories and secrets over coin. She rarely speaks Common without an Orcish curse slipped in, haggles by spitting tobacco and offering an extra tooth as a discount, and rotates displayed goods nightly when her contacts — 'pack bosses' — bring new haul. She refuses service to anyone wearing noble livery and won't buy items marked by the City Watch.
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