The Junkyard Exchange

Est. 2025 Gnome Artificer

The Junkyard Exchange

The shop's bell is a chorus of mixed gears that chime in three different keys. Gritto always offers a free 'inspection' of any battered item brought in and will...

GR

Shopkeeper

Gritto "Scrapjaw" Ironhook, a Gnome Artificer (Lvl 10)

Keeper's Species

Gnome

13 Misc3 Armor3 Weapons3 PotionsEst. 26.1k gp

Shop Inventory

(22)
Miscellaneous13

A dense bundle of rusted sheet, bolts, small gears, and wire ties. Sold by weight and usefulness rather than quality.

A length of sturdy rope, frayed in places but still serviceable for climbing or lashing.

A torch cobbled from old rags and oil-soaked scrap. Cheap, bright, and disposable.

A well-used set of tinker's tools with extra bits scavenged from automata and broken clockwork.

A coil of copper wire; handy for basic repairs, traps, and jury-rigging small devices.

A splintering ceramic bottle filled with a volatile, flammable mixture. Handle with care.

Ignites on impact; can set flammable objects alight and adheres to surface.

A battered sack that seems to eat bulk. The mouth is reinforced with braided scrap leather.

Extra-dimensional storage space that is safe from ordinary containers.

A driftglobe pulled from a ruined mage's kit; it glows softly and follows simple commands.

Can emit light or float alongside bearer to shed light.

Light boots cobbled from old leather and springs; they make footsteps whisper-quiet.

Wearer has advantage on Dexterity (Stealth) checks made to move silently.

A battered hat that seems to rearrange at the wearer's whim.

Allows wearer to cast disguise self at will to alter personal appearance.

A simple ring polished until it shines; it imparts a subtle protective aura.

AC +1 bonus to AC and to saving throws while worn.

A palm-sized contraption of gears and coils that hums when metal passes nearby. Popular with fence-workers and salvageers.

Once per short rest, can magnetically attract or yank a metal object up to 10 lb from up to 30 ft away (works like a targeted mage hand for metal objects); can also stabilize a falling metal object to slow its fall.

A heavy cloak patched from tarpaulin and chain links. It smells faintly of oil and solder.

Once per day grants advantage on a single Intelligence, Wisdom, or Dexterity check to locate, salvage, or repair something in a junk or ruin environment; wearer can cast mending on metal objects at will.
Armor3

A patched chain shirt assembled from scavenged rings and reinforced with scrap plates.

AC +13

A patched cloak with sewn-in metal filaments that hum with a faint protective charge.

AC +1 bonus to AC and to saving throws while worn.

A large scrap-steel shield riveted with a small warding rune; noticeably lighter than its size would suggest.

AC +3
Weapons3

A practical shortbow, stock recovered from broken crossbows and reinforced with metal bands.

A longsword reforged from a melted carriage axle and brightened with an artisan's edge. The blade hums faintly with a tempering enchantment.

Atk

A crudely elegant dagger forged from scavenged metals; it feels unnervingly keen.

Atk On a critical hit, target bleeds for slashing at the start of its next turn (once per short rest).
Potions3

A glass vial of red liquid. Standard healing potion.

Heal 7 HP

A slightly larger vial, the liquid inside glows faintly and mends deeper wounds.

Heal 14 HP

A heavy crystal phial of rich, viscous red that knits together bone and sinew rapidly.

Heal 28 HP
GR

Gritto "Scrapjaw" Ironhook

GnomeArtificerLvl 10

Shop Atmosphere

The shop's bell is a chorus of mixed gears that chime in three different keys. Gritto always offers a free 'inspection' of any battered item brought in and will haggle in food, service, or favor as readily as coin. He keeps a tarpaulin-covered 'mystery pile' he refuses to sell from unless persuaded with a story or a secret.
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