Soot & Salve: Botanica of the Burned Reach

Est. 2025 Half-elf Druid (Circle of Spores)

Soot & Salve: Botanica of the Burned Reach

The shop is a cluttered lean-to stitched from scrap metal and tarpaulin, shaded by a sagging awning of patched sails and a lattice of living vine-sprouts. Every...

MA

Shopkeeper

Maris 'Soot' Verran, a Half-elf Druid (Circle of Spores) (Lvl 6)

Keeper's Species

Half-elf

5 Potions7 Misc1 ArmorEst. 2.1k gp

Shop Inventory

(13)
Potions5

A cloth packet of ground root and bandage-coated salve. Heals small cuts and soothes burns. A staple for wasteland travelers.

Heal 4 HPGrants advantage on the next Medicine check to stabilize a dying creature within 1 minute (single use).

A bitter vial distilled from pale fungus and scrubberry. Counters common venoms and industrial toxins found in the Reach.

Advantage on one saving throw against poison, and halves ongoing poison damage for 1 minute (single use).

A crude but effective potion brewed with rare saltbloom and a sliver of bone. Removes one condition like blinded or poisoned.

Cures one condition: blinded, deafened, paralyzed, or poisoned (single use).

A murky green vial that mends wounds more potently than simple poultices. Brewed during full moons with rootheart.

Heal 8 HPAlso cures points of radiation-like burn (flavor; DM may treat as ongoing necrotic fire) once.

A crystalline vial distilled from glasswort; clears ocular grime and reduces dazzlement from glare.

Grants advantage on one Perception check relying on sight and negates sunlight/bright light disadvantage for 1 hour (single use).
Miscellaneous7

A sticky amber salve rubbed on boots and wrists to mask scent and muffle footfall.

AC +1Grants +1 to Stealth checks for up to 8 hours as long as it isn't washed off.

Powdered succulent crystals; a pinch dissolved in a canteen neutralizes tainted water and reduces dehydration.

Treats one gallon of contaminated water as safe to drink for 24 hours; reduces one level of exhaustion caused by dehydration when consumed with water.

A thick, soot-speckled mat of moss that clings to leather or wood. Slowly filters air and collects moisture.

When affixed to a small container or bedroll, reduces exposure damage from hot/sandy winds by one category (DMG discretion) and collects a sip of water overnight.

A corked glass bead containing spores of a slow-acting sporeplant. Used sparingly for traps, healing fomentations, or ritual work.

If opened and inhaled, treats radiant/generic necrotic damage and grants temporary hit points equal to (one-time effect). In the wrong hands can cause mild hallucinogenic symptoms (DM flavor).

A greasy ointment that, when applied to seeds or saplings, encourages growth instead of blight in poisoned soil.

Plants treated have advantage on death saving throws against environmental corruption for 24 hours; provides +2 to DC of checks to purify a 5 ft. patch of soil.

Rolled leaves wrapped in charred paper. Provide calm and alertness in short, dusty doses.

Grants +1 to Wisdom (Perception) checks for 30 minutes but imposes -1 to Constitution checks relating to stamina while under effect.

A rough parchment bearing the Goodberry spell in Maris's cramped hand. Each berry grants 1 hp when eaten.

Heal 1 HPScroll contains castable Goodberry (creates 10 berries). Single-use scroll; can be copied into a spellbook or consumed by a druid/cleric.
Armor1

A messy but serviceable bandolier with loops and stitched pouches to hold small vials, poultices, and a mortar.

Contains 6 fixed slots that prevent jostling loss; once per long rest allows a free use of a basic poultice stored within.
MA

Maris 'Soot' Verran

Half-elfDruid (Circle of Spores)Lvl 6

Shop Atmosphere

The shop is a cluttered lean-to stitched from scrap metal and tarpaulin, shaded by a sagging awning of patched sails and a lattice of living vine-sprouts. Everything smells of ash, salt, and herbs — vials clink in crates, jars of pickled fungus wobble on every surface, and the floor is buried under bundles of dried moss. Maris is never seen without her soot-streaked cloak and a brass respirator rigged with moss filters; she names every jar and argues with her collecting jars as if they answer back. Bargains can involve trading stories of the Waste; she'll give a discount for a genuine bloom sample or a useful map of a ruined irrigation line. Beware the cat-sized spore-moth that nests in the rafters — it hoards shiny things and sometimes returns your bought item with a 'gift' stuck to it.
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