Mira's Shards & Sundries

Est. 2025 Half-Elf Artificer (Alchemist specialist)

Mira's Shards & Sundries

The shop is packed floor-to-ceiling with glass wares: mirrors stacked against smashed window frames, jars of rainbow dust, and half-finished lenses strapped to ...

MI

Shopkeeper

Mira Ashglass, a Half-Elf Artificer (Alchemist specialist) (Lvl 8)

Keeper's Species

Half-Elf

7 Misc2 Weapons2 Armor2 Potions1 MiscEst. 16.9k gp

Shop Inventory

(14)
Miscellaneous7

A corked phial filled with fine powdered glass. Used as an abrasive, ritual component, or improvised trap filler.

Can be sprinkled into a wound or across a doorway; DM may treat as improvised weapon damage ( piercing) or as ingredient for traps and rituals.

A viscous oil that cleans and preserves lenses and mirrors without etching the glass.

Grants +2 to any Perception checks involving sight for 8 hours when used to clean lenses or spectacles.

A palm-sized glass lens that amplifies light and detail to uncanny degrees.

Grants +5 ft to darkvision range or grants 30 ft of darkvision to a creature without it for 8 hours when looked through. Also grants advantage on Investigation checks to examine small details.

A math-shaped glass sphere filled with razor shards and a flash powder. Toss and it explodes into a spray of glass.

On a failed Dex save (), target takes full damage and is covered in fine shards causing ongoing slashing at start of turn for one round (repeat save ends). Each use consumes a charge; sphere carries 3 charges.

Essential tools: small blowpipe, mandrels, cold cutters, polishing paste and a selection of glass rods and sheets.

Gives advantage on checks to craft or repair glass items; grants +2 to any check to identify glasswork provenance.

A tiny compass sealed under glass that points toward the nearest permanent source of glass (kiln, obsidian deposit, magical glass works) rather than magnetic north.

Useful for locating workshops or caches; once per day it hums loudly and warms near sites of magical glass.

A durable flask made from layered glass. Holds hot liquids and resists minor shocks.

Can be used to heat potions without risk of shattering for up to 1 hour; holds 1 pint.
Weapons2

A slim dagger forged from annealed obsidian-like glass, razor sharp and impossibly light.

Atk On a critical hit, the target takes an additional slashing as glass shards dig in (non-magical creatures only). Vulnerable to bludgeoning-style shattering checks under certain spells.

A compact shortbow with limbs inlaid with reinforced glass filaments. Smooth draw and a faint chime when strung.

Atk Arrows fired have +1 chance to bypass brittle barriers (DM adjudicates). Once per day can fire a 'shatter shot': on hit, target must succeed a Con save or suffer additional slashing as embedded shards.
Armor2

A small round shield with a polished, clouded surface that catches and distorts faces.

AC +1Grants +1 to AC while held. Once per short rest, as a reaction, you can force an attacker to make a Wisdom save () or be distracted: the attack roll has disadvantage as the attacker sees a distorted duplicate of themself.

Thick lenses etched with runes to focus and dampen hostile visual magic.

Wearer has advantage on saving throws against visual illusions and charm effects that require sight. Once per long rest can cast detect thoughts (surface only) as the lenses hum.
Potions2

A crystal vial with liquid as bright as a cut gem. Drinking grants vision through illusions and around minor visual trickery.

For 1 hour: you see through non-magical and minor magical illusions as per the see invisibility spell for illusions, and gain advantage on saves against being charmed by sight-based effects.

A cloudy syringe of viscous resin made from glass-sap and binding salts. When applied to broken glass items (or similarly brittle items), it knits cracks as though mended by a cast of mending.

Repairs a single broken glass item or heals HP to constructs/objects struck by brittle damage as per mending. Not effective on organic flesh.
Miscellaneous1

A hand-sized shard from an ancient mirror-altar. It hums with recorded echoes of past reflections.

While attuned, you can speak the shard's name to replay a recorded visual memory contained in the shard (up to 1 minute). Once per long rest you can cast mirror image (self only) without expending a spell slot.
MI

Mira Ashglass

Half-ElfArtificer (Alchemist specialist)Lvl 8

Shop Atmosphere

The shop is packed floor-to-ceiling with glass wares: mirrors stacked against smashed window frames, jars of rainbow dust, and half-finished lenses strapped to a workbench. Mira moves with quick, precise motions, talking to her pieces as if they were patients — winding up a cracked mirror and apologizing when it coughs. In the wasteland she picks up broken glass from caravans, trading shards for stories. She refuses to sell anything to those who stomp through the doorway with dusty boots; you'll be asked to leave or clean them on the spot. At night, the shop sometimes reflects distant lightning like a living map of storms — buyers swear the mirrors whisper if you hold a shard to your ear.
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