The Psychic Pot

Est. 2025 Kalashtar Divination Wizard (psychic specialties)

The Psychic Pot

The Psychic Pot smells faintly of lavender and ozone. Kethra speaks softly and seems to hear the thoughts of the room; she often 'reserves' certain bottles by p...

KE

Shopkeeper

Kethra Voss, a Kalashtar Divination Wizard (psychic specialties) (Lvl 10)

Keeper's Species

Kalashtar

10 Potions6 MiscEst. 11.4k gp

Shop Inventory

(16)
Potions10

A warm, ruby-red liquid in a squat phial. Heals minor wounds when consumed.

Heal 2 HPRestores HP (standard Potion of Healing effect)

A deeper crimson potion that bubbles faintly with inner light; for more severe wounds.

Heal 8 HPRestores HP (standard Greater Healing)

A flask of silvery liquid that tastes faintly of ozone; stitches the sickly together quickly.

Heal 20 HPRestores HP (standard Superior Healing)

A swirling indigo liquid that hums against its container. Grants a burst of mental energy.

Atk For 1 minute: you gain a bonus to attack rolls made with a weapon or unarmed strike and your melee attacks deal an extra force damage once per turn. You also gain advantage on one Intelligence, Wisdom, or Charisma saving throw during this minute.

A crystal bottle filled with pale silver fog. Drinking it lets your mind peer across distance.

Cast clairvoyance (as the spell). The pendant-like phial loses its power after use; single use.

A translucent vial that softly repeats words unsaid nearby. Drink to hear the surface thoughts of a target within range.

Grants the effect of detect thoughts (as the spell) for up to 1 minute. Single use.

Bright teal drink that sparkles with tiny motes. Links your mind with another for short duration.

Creates a telepathic link between drinker and one willing target up to 1 mile for 10 minutes (can exchange short messages or mental images).

A thick, pearlescent solution that clings to the tongue. For when minds must be kept private.

Grants mental protection: for 8 hours, the drinker has advantage on Intelligence, Wisdom, and Charisma saving throws against being charmed or frightened and immunity to detection of thoughts. (Roughly a limited mind blank effect.)

A silvery, viscous potion that smells faintly of night-flower. Enables astral movement into dreams.

Allows the drinker to enter the dreams of a sleeping target within 1 mile and remain in the dreamscape for up to 10 minutes. Once consumed, the bottle cools and leaves behind a sleep-scent residue.

A faintly golden liquid that causes the air around it to shimmer. Grants brief glimpses of likely futures.

Atk AC +2For 1 minute, the drinker gains advantage on attack rolls, ability checks, and saving throws; enemies have disadvantage on attack rolls against the drinker. (A temporary, short-duration foresight. Single use.)
Miscellaneous6

A small flask filled with faintly glowing blue mist. Releases a calming aura when uncorked.

When uncorked, creates a 10-foot-radius calm aura for 10 minutes: creatures within have disadvantage on attack rolls and advantage on Wisdom saving throws to resist being frightened or panicked; hostile creatures get a Wisdom save to resist. Single use.

A thimble-sized vial of glittering dust. Inhaling sharpens the mind for a short task.

Grants advantage on one Intelligence or Wisdom check made within 10 minutes. Single small dose.

A small crystal phial with an airtight cork and space for a label. Useful for potion storage.

A grab-bag of cheap glass vials, some corked, some stamped with glyphs. Perfect for experimental brews.

A pocket journal half-filled with transcribed dreams and marginal notes—sometimes useful prompts.

May provide a minor clue or inspiration (DM discretion).

A carved wooden cork infused with a stabilizing sigil. Keeps volatile mixtures from reacting.

Prevents accidental evaporation or minor contamination for 24 hours when used to seal a potion.
KE

Kethra Voss

KalashtarDivination Wizard (psychic specialties)Lvl 10

Shop Atmosphere

The Psychic Pot smells faintly of lavender and ozone. Kethra speaks softly and seems to hear the thoughts of the room; she often 'reserves' certain bottles by placing a tiny carved bead atop them. Customers who knock three times in a specific rhythm gain a small discount if they can correctly guess which vial contains a hidden mote Kethra keeps in a locked chest. Kethra refuses to sell certain items to those she judges 'dangerously curious' (she keeps a ledger of names and occasionally asks for favors in trade). All potions are labeled with an artist's sigil; obscure potions from the back shelves are sold only if the buyer signs a waiver written in indigo ink.
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