The Ember and Bloom Apothecary

Est. 2025 Half-Elf Artificer (Alchemist)

The Ember and Bloom Apothecary

The shop is quiet, fragrant, and slightly warm. Tiny chimes tinkle when a new bottle is uncorked. Alvinar often hums a half-forgotten melody while working and w...

AL

Shopkeeper

Alvinar Quill, a Half-Elf Artificer (Alchemist) (Lvl 6)

Keeper's Species

Half-Elf

28 Potions11 Misc1 MiscEst. 4.1k gp

Shop Inventory

(40)
Potions28

A warm orange potion with a cinnamon aftertaste. Alvinar's signature bottle; mends small wounds and soothed nerves.

Heal 4 HPFunctions as a Potion of Healing (restores HP).

A ruby-red vial that glows with steady warmth. Good for mid-combat recovery.

Heal 14 HPFunctions as a Potion of Greater Healing (restores HP).

A striped potion that tastes faintly of bark and damp stone. Makes scaling cliffs far easier.

Functions as a Potion of Climbing (1 hour).

A red potion that smells of ember and orange peel. Uncork, then blow the liquid into the air to unleash a gout of flame.

When used, allows the drinker to exhale a cone of fire like the Fire Breath trait (one use). Save .

A bottle that feels cold to the touch. After a sip, lungs breathe easily beneath waves and still waters.

Functions as a Potion of Water Breathing (1 hour).

A vaporous green brew. The throat numbs slightly on the first swallow; toxins do less harm.

Grants resistance to poison damage for 1 hour. Functions as Potion of Resistance (poison).

A potion with a tiny red bead that expands when uncorked. Muscles feel fuller and reach extends.

Functions as a Potion of Growth (enlarge effect for hours).

A bracing azure brew that hums at the lips. Courage and vigor bloom for an hour.

Functions as a Potion of Heroism (10 temp HP and bless for 1 hour).

A pale, feather-touched tincture. Drink before a jump and you float down like a leaf.

Functions as a Potion that grants the effect of the feather fall or Feathered Essence effect for up to 8 hours.

A faintly iridescent draught that lifts weight from the limbs and hushes footsteps.

Grants advantage-like effect on stealth: lightness to body (roleplay as +5 to Stealth checks for 1 hour).

A fizzing blue potion that leaves static on the tongue. Best used by those who like to touch enemies unexpectedly.

Allows the drinker to cast Shocking Grasp once as a melee spell attack ( lightning).

A potion that tastes of smoke and orange; drinking channels a cone of flame from the mouth.

When consumed, allows the caster to unleash a Burning Hands effect once ( fire, save ).

A faintly rose-scented serum that hardens the skin like glass for a short while.

AC +1Grants a temporary +1 to AC for 10 minutes when imbibed.

A rain-scented elixir distilled from echo bark. Ears and eyes feel keener after a sip.

Grants advantage on Wisdom (Perception) checks for 1 hour when consumed.

A cool violet tincture that clears enamored thoughts and loosens magical attachments.

Removes the Charmed condition from the drinker; single use.

A wine-dark corked bottle that tastes of salt and moonlight; tongues unfurl for a day.

Drink to speak and understand one additional language for 24 hours.

A charcoal-tasting draught that steadies the heart and hardens the will.

Grants immunity to the frightened condition for 1 hour.

A fresh, green liquid distilled from candleleaf. Clears disease or ends paralysis and such once.

Allows the drinker to cast Lesser Restoration once (single use).

A color-changing trinket vial that leaves a playful tingle on the tongue.

Grants the ability to cast Prestidigitation at will for 1 hour.

A muddy, sweet-smelling draught. Small animals seem calm around anyone who sips it.

Functions as a Potion of Animal Friendship when used on beasts (uncommon).

A yellowish potion that blinks like an eye. Once drunk, it grants a brief far-seeing vision.

When consumed, grants the effect of the Clairvoyance spell (single casting).

A potion that contracts around a tiny bead then returns to clear; useful for squeezing through narrow spaces.

Grants the 'reduce' effect of the Enlarge/Reduce spell for hours (functionally Potion of Diminution).

A thick, purple potion that tastes metallic. The first sip brings a whisper of other minds.

Grants the effect of Detect Thoughts for a short period (functions as Potion of Mind Reading).

A bottle that appears empty. When swallowed, the world takes half a second to notice you are gone.

Grants invisibility for 1 hour or until you attack or cast a spell; functions as Potion of Invisibility.

A mint-scented drop that softens every step; best for scouts and cliff-walkers.

Grants the effect of the Feather Fall family of effects for the drinker (role-played as lightweight drift for 8 hours).

A store label for Veilroot Mist; useful for travelers worried about venoms.

Grants resistance to poison damage for 1 hour; shop-branded version of Veilroot Mist.

A whisper-green vial that seems lighter than air when raised to the lips.

When consumed, grants +5 to Stealth checks for 1 hour (Cloudwhisper effect).

Bottled song; useful for parliaments, negotiations, or passing as an interpreter for a night.

Temporarily allows speaking and understanding one additional language for 24 hours (Siren's Trance effect).
Miscellaneous11

A packet of warm, phoenix-glow powder. Gentle warmth spreads over bruises and burns.

Heal 7 HPWhen sprinkled on a creature, heals HP as a bonus action.

A bottle of oil that smells of smoke and jasmine. When used, blades hiss with small tongues of flame.

Applied to a weapon, it causes that weapon to deal an extra +1 fire damage on hit for 1 hour.

A single violet bead held on a silver chain. Chewing it can reveal a memory long buried.

Unlocks one short, specific forgotten memory (DM discretion) when used.

A lotus-shaped candle whose flame smells faintly of rain and old books.

Burns with a cool blue flame for 12 hours without igniting fabric or papers.

A stamped sigil on a coin-sized piece of metal. Press and clasp to activate.

Grants +1 to one saving throw when activated, then crumbles to dust.

An empty crystal vial; ideal for adventurers who need to decant potions for travel.

A packet used in potion brewing to keep ingredients fresh between sessions.

A pocket-sized metal sigil used to steady volatile brews.

Assists with an Alchemist's tool check for crafting a potion, grants +2 circumstance bonus when consumed as an ingredient.

A curious vial labeled in Alvinar's looping script; used for testing new elixirs.

Can be used in crafting experiments or as an expensive component.

A pinch of preserved plant matter often used as an expensive stabilizer in potions.

A dusty notebook of staggered ink; purchasing grants familiarity with Alvinar's style.

Contains hints and small roleplay bonuses to crafting; not a complete recipe book.
Miscellaneous1

A private, one-hour session at the counter where Alvinar walks a buyer through one brew.

Alvinar shares the recipe and components for a potion the buyer has seen before; not a mass-production tutorial.
AL

Alvinar Quill

Half-ElfArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shop is quiet, fragrant, and slightly warm. Tiny chimes tinkle when a new bottle is uncorked. Alvinar often hums a half-forgotten melody while working and will sometimes pause mid-sentence to consult an invisible friend. He packages rare liquids in small song-bottles that hum faintly when opened.
Visual sheet

Turn The Ember and Bloom Apothecary into a sheet

A high-res, share-ready sheet you can post or print.