The Gilded Quill & Curiosity

Est. 2025 Half-Elf Wizard (Abjurer)

The Gilded Quill & Curiosity

Mirtel always speaks as if reciting a recipe and keeps a live mechanical owl named 'Ink' perched above the counter that will fetch small items (for a price of a...

MI

Shopkeeper

Mirtel Quillhand, a Half-Elf Wizard (Abjurer) (Lvl 8)

Keeper's Species

Half-Elf

3 Potions15 Misc2 Weapons1 Armor1 MiscEst. 21k gp

Shop Inventory

(22)
Potions3

A small glass phial filled with a rosy, viscous liquid. Heals minor wounds when consumed.

Heal 7 HPRestores hit points when drunk.

A deep crimson potion that mends more serious wounds.

Heal 14 HPRestores hit points when drunk.

A clear, silvery potion that clouds the drinker's outline and sound for a time.

Grants the effect of the invisibility spell for up to 1 hour or until the drinker attacks or casts a spell.
Miscellaneous15

A vellum scroll bearing the words of a healing spell. Single-use.

Single-use caster spell scroll. Spell uses the reader's casting stat if able to cast the spell.

A carefully scribed scroll that can cloak a subject.

Single-use. Casts invisibility (2nd-level) when read.

A charred-edged scroll radiating faint heat; unleash a classic blast of flame.

Single-use. Casts fireball (3rd-level).

A cloth sack that holds far more than it appears to—perfect for hauling spoils.

Can hold up to 500 lb, not exceeding a volume of 64 cubic feet. Retrieving items is an action.

A deck of ornate cards; when thrown, one produces an illusory creature.

When a card is thrown to the ground, it creates an illusory creature as per the item's rules.

A thin silver band inlaid with a tiny shield rune. Warm to the touch.

AC +1Grants bonus to AC and saving throws while worn.

A ceramic jug with painted scenes that shimmer when liquid is drawn.

Produces a variety of liquids depending on command word; usable once per day for certain types.

A leather tube lined with a protective sigil; keeps spells intact and unreadable to casual touch.

Protects up to 10 scrolls from physical fire damage and minor dampening magic.

A pouch divided into many tiny compartments for common spell components.

Contains common non-consumable components; adds +1 to small tool checks with components (DM discretion).

A solid crystal orb rimmed in brass, used to channel and focus spells.

Functions as an arcane focus; some enchantments may resonate with specific crystals.

A holy-tinged scroll that can touch life back to the nearly dead.

Single-use. Casts revivify when read. Time-sensitive in use in adventures.

A leather-bound book with fine vellum pages for recording spells.

Pages are treated with a mild preservative; spells written within are slightly harder to erase (advantage on checks to prevent theft via magic).

A small kit that keeps a steady line for scribing spells and scrolls.

Gives bonus to checks when copying spells into a spellbook (DM discretion).

A pair of beeswax candles etched with warding runes. Burns steady for 6 hours.

When lit, grants a bonus to checks made to maintain concentration on spells in dim light conditions (flavorful minor enchantment).

A brass amulet etched with spiral wards; hums faintly when near flames or frost.

AC +1Provides resistance to either fire or cold damage (chosen when first attuned). Grants a +1 to saving throws against those elemental effects.
Weapons2

A slim wand of polished yew with a crystal tip that hums when the air smells of ozone.

Use an action to expend 1-3 charges to cast Magic Missile; each dart deals force. Regains charges at dawn. If last charge is used, roll a d20: on a 1, the wand crumbles to dust.

A masterfully balanced longsword with a faintly enchanted edge.

Atk A simple +1 weapon that adds its bonus to attack and damage rolls.
Armor1

A finely woven cloak with faintly runed trim that shifts color in low light.

AC +1Grants a bonus to AC and saving throws while worn.
Miscellaneous1

Mirtel offers a short service: she will cast identify on one item while you wait.

Item identification via magic; takes 10 minutes and a sip of tea.
MI

Mirtel Quillhand

Half-ElfWizard (Abjurer)Lvl 8

Shop Atmosphere

Mirtel always speaks as if reciting a recipe and keeps a live mechanical owl named 'Ink' perched above the counter that will fetch small items (for a price of a silver piece). The shop smells faintly of ozone and lemon oil; at dusk the runes in the display cases pulse once and spare change rearranges itself into tidy piles.
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