The Barnacled Ledger

Est. 2025 Half-Elf Rogue (Swashbuckler)

The Barnacled Ledger

The Barnacled Ledger sits in a half-sunken building stitched together from driftwood and ship planks; a mast with a faded black flag leans across the roof. Magd...

MA

Shopkeeper

Magda 'Crow' Torr, a Half-Elf Rogue (Swashbuckler) (Lvl 6)

Keeper's Species

Half-Elf

3 Weapons12 Misc1 Armor1 PotionsEst. 3.6k gp

Shop Inventory

(17)
Weapons3

A curved blade favored by island sailors: light, well-balanced for slashing and parrying. Brass hilt with a chipped mother-of-pearl inlay.

Atk None (mundane). Teamsters in Darktow sometimes have these edge-worked to hook rigging.

A short-handled axe good for cutting ropes, smashing locks, or close-quarters combat aboard a ship.

Can be used as improvised tool for cutting and woodwork checks (DM discretion).

A single-shot, clumsy firearm. Loud and smoky, prized by privateers who like a nasty surprise at close range. Includes one box of 10 lead balls and a flask of oil.

Misfire on a roll of 1 on d20 (DM may rule). Requires loading—one shot per action unless reloaded with an action.
Miscellaneous12

A molded horn used to carry gunpowder safely. Holds about a dozen charges for wheel-lock pistols.

A forged iron hook with three barbs and fifty feet of coarse hemp rope—salt-treated and knot-tested for boarding chores.

Rope has a breaking strength appropriate to adventuring rope (DMG: 1,000 lb).

A brass spyglass that extends to reveal distant ships, shoals, or a tiny black flag on the horizon.

Gives advantage on Perception checks to spot distant objects within 500 ft (DM adjudicates).

Locally distilled rum—rough on the throat but beloved by sailors. One full bottle.

Can grant advantage on Performance (singing sea shanties) checks; DM may apply minor buffs/penalties for roleplay.

A heavy brass compass with a mother-of-pearl face. The needle aligns not to true north but to the owner's most desired port, subtly shifting direction.

When held and attuned, the compass points toward the item's user's strongest desire related to a place (DM decides). Grants advantage on Survival checks to navigate on open sea once per long rest.

A slim iron ring engraved with wave motifs. Worn by captains who've weathered more than one squall.

AC +1While attuned and worn, grants bonus to AC (stacked here as defenseRating) and advantage on checks to keep ship control during storms (Vehicle or Animal Handling checks for ships).

A battered lantern that burns with a pale, cold flame. The light reveals ethereal shapes and hidden runes for those brave enough to face them.

When lit, the lantern sheds bright light in a 30-ft radius and dim light for an additional 30 ft. Spirits and incorporeal creatures within the bright radius are visible and suffer disadvantage on Stealth. Once per long rest, the lantern can cast detect spirits (DM custom effect) for 1 hour.

A patched map of rocks, reefs, and hidden coves around Darktow. Includes scribbled notes about a smuggling inlet and a submerged cairn.

Grants advantage on Survival checks to navigate local waters and a bonus to checks to find the smuggling inlet (one-time useful info; DM may require verification).

A box containing dividers, charts, chalk, a small sextant, and marine ink. Useful for plotting courses and rigging repairs.

Grants proficiency if used with a navigator's tool check (DMG/PHB rules).

A small leather pouch with a faint shimmer on the seam. Looks ordinary but conceals simple illusions to distract pickpockets.

Three times per day, can cast silent image as a distracting shimmer (non-combat, purely for misdirection).

Needles, waxed thread, tar, and spare canvas for patching sails and clothing.

Grants advantage on checks to repair sails or jury-rig simple gear if used with appropriate tools.

A carved bone charm in the shape of a gull. The price attracts superstitious fools; some say it brings luck, others whisper of a whispering shadow.

Magda sells it with no warranty—its effects are unknown until used (DM decides if it is minorly beneficial, cursed, or inert).
Armor1

A heavy leather coat studded along seams and shoulders. Stylish for a captain, protective enough in a scuffle.

AC +12Advantage on Intimidation checks when worn with a captain's hat (roleplay).
Potions1

A small glass vial of red syrup. Heals minor wounds when swallowed.

Heal 2 HPRestores hit points when consumed (standard Potion of Healing effect).
MA

Magda 'Crow' Torr

Half-ElfRogue (Swashbuckler)Lvl 6

Shop Atmosphere

The Barnacled Ledger sits in a half-sunken building stitched together from driftwood and ship planks; a mast with a faded black flag leans across the roof. Magda 'Crow' Torr runs the place with a ledger of names, favors, and debts. She offers credit to notorious captains (writes IOUs in salt-stained ink), trades rum for information, and always has an ear for sea-lore. She haggles with a smile and a dagger under her counter; if you leave without buying, she might tuck a scrap of useful gossip into your pocket. The shop smells of tar, lemon oil, and old leather—rival crews know to check her shelves for both honest supplies and illicit shortcuts.
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