The Reforged Anvil

Est. 2025 Dwarf Artificer

The Reforged Anvil

The shop smells faintly of beeswax and iron. Thorek insists every repaired item be given a 'hearth mark' - a tiny stamped rune showing it passed his mend. He hu...

TH

Shopkeeper

Thorek Ironmend, a Dwarf Artificer (Lvl 10)

Keeper's Species

Dwarf

7 Weapons4 Armor2 Potions9 Misc1 MiscEst. 22.3k gp

Shop Inventory

(23)
Weapons7

Solid, balanced warhammer favored by miners and shield-bearers; well-tempered head, leather-wrapped haft.

A stout battleaxe with a keen edge and shallow fullers to reduce weight. Good balance for throw or swing.

Handaxe with a tempered steel head and ash haft. Dwarf-forged; holds an edge well.

Longsword forged from high-carbon steel; the edge keeps well and the grip is wrapped in boiled leather.

Shortbow inlaid with iron bands at stress points; accurate at short to medium range.

Heavy crossbow built for siege and hunting large quarry. Strong stirrup and crank-ready surfaces.

A massive greataxe with clean lines and tiny engraved dwarven runes denoting restoration and hearth. Balanced despite its size.

Atk Once per short rest on a critical hit, grants the wielder temporary hit points
Armor4

Standard wooden shield with iron rim and boss. Good for bashing and blocking.

AC +2

Full chain mail of interlocking rings, well-riveted and padded at the shoulders.

AC +16

Studded leather crafted with reinforced plates suitable for scouts and rogues.

AC +12

Heavy plate finished with hammered motifs of hammers and braids. The metal seems subtly warm to the touch.

AC +19Grants +1 AC over normal plate. Once per long rest, the wearer can cause the armor to knit and reseal a single tear or structural flaw in any worn armor or shield, returning it to full function.
Potions2

A clear glass phial sealed with wax. Heals minor wounds and fatigue.

Heal 7 HPRestores hit points when consumed

A small vial of viscous, silvery liquid used by smiths to stitch threads of magic into metal seams.

Heal 10 HPWhen applied to a damaged item it functions like Mending but restores structure equal to (average 10). When consumed by a creature, grants temporary hit points instead of healing.
Miscellaneous9

Full artisan's smith's tool kit maintained by the shop; includes specialized rivets and a small portable anvil.

Using these tools grants advantage on checks to make or repair metal items if you have proficiency

A squat iron anvil rimmed with faint blue runes; its face never chips and heat dissipates quickly.

Can cast the cantrip Mending at will. When present during repairs, grants +2 to smith's checks to restore or improve nonmagical metal gear. Once per week can restore a single destroyed nonmagical metal weapon to functioning condition (not return lost magical properties).

A runed sharpening wheel engraved with small mending sigils; hums faintly when turned.

When a weapon is run across the wheel for at least 10 minutes, that weapon gains +1 to attack rolls for 24 hours. Recharges after one dawn.

Small cylindrical rivets stamped with three parallel lines; warm to the touch if the store's anvil has been used that day.

Each rivet, when used in a proper smithing process, repairs up to 10 HP of damage to a nonmagical metal item and seals cracks so the same damage cannot return from the same source.

A reinforced rehabilitation brace made for adventurers who have lost a limb or need mechanical support.

When fitted to a prosthetic or brace, grants advantage on Strength checks and saving throws that rely on the prosthetic. Once per long rest grants the wearer 5 temporary hit points when they risk losing a limb or prosthetic (DM adjudicates).

A common whetstone used to hone edges and keep blades service-ready.

A small sealed bottle of lamp oil used for lanterns and light forging tasks.

A small bundle of spare fittings for armor and harness work.

A handful of iron spikes for quick field repairs or anchoring gear.

Miscellaneous1

Comprehensive shop service: full disassembly, repair, tempering, rehardening, and refinish. Includes minor improvements to balance and small aesthetic restoration.

Full restoration includes straightening, reforging, heat-tempering, re-riveting, replacing broken hilts or heads for nonmagical weapons and armor. Enchantments may be preserved if the item is not destroyed; additional fee if enchantment work required.
TH

Thorek Ironmend

DwarfArtificerLvl 10

Shop Atmosphere

The shop smells faintly of beeswax and iron. Thorek insists every repaired item be given a 'hearth mark' - a tiny stamped rune showing it passed his mend. He hums an old dwarven lullaby while working. He refuses to repair items that he believes were used for wanton cruelty unless the owner performs a public act of restitution.
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