Moth's Draughts and Sundries

Est. 2026 Halfling Artificer (Alchemist)

Moth's Draughts and Sundries

The shop reeks faintly of vinegar, incense and tobacco; stray moths cling to the shelves. Marta offers a free sipsample of weak tonic to any customer who brings...

MA

Shopkeeper

Marta 'Moth' Underbottle, a Halfling Artificer (Alchemist) (Lvl 3)

Keeper's Species

Halfling

11 Potions2 MiscEst. 1.9k gp

Shop Inventory

(13)
Potions11

The classic stitched-red phial every adventurer knows. A little cloudy, but reliably restorative.

Heal 7 HPWhen you drink this potion, you regain hit points.

A deeper-red bottle, corked with wax. Rare in roadside shops but Marta keeps a few for desperate customers.

Heal 14 HPWhen you drink this potion, you regain hit points.

The bottle looks like a miniature cliff. Useful for spelunkers and anyone who finds ledges more than doors.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A sea-scented vial that smells faintly of salt. Bargainers say you can sell these to sailors for more than Marta asks.

After drinking, you can breathe underwater for 1 hour.

Orange syrup that smokes at the mouth of the bottle. Smells like embers and oranges.

Three uses, 30-foot range, Dexterity save.

Thick, smoky vials labeled with ash-smudged sigils. Fire resistance sells best when the town's smelters are active.

When drunk, grants resistance to one type of damage for 1 hour.

A faintly warm, imperceptible draught. The bottle is never easy to keep upright on Marta's cluttered shelves.

When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you; effect ends early if you attack or cast a spell.

A wicked little vial with a cheerful label. Marta keeps one under the counter for 'demonstrations' only.

Beware: this is a poisoned fake; identify reveals true nature.

A fizzing gold-drop that hums when shaken. Marta warns: 'Not for races or reckless hands.'

Grants the effect of the haste spell for 1 minute after drinking; single use.

A house recipe scribbled on a scrap of paper: 'soothes bad nights, good for grazes.'

Heal 4 HPRestores hit points when drunk. Cheap and common.

A tiny iridescent phial labelled 'Luck. One try.' Marta says it rarely works twice.

Use once to gain advantage on one ability check (must be declared before the DM calls for the roll).
Miscellaneous2

A battered phial tied in cloth; it's the cheapest 'offensive' thing on the shelf. Smells sharp and tart.

One-use alchemical grenade that deals acid on a failed save ( Dex).

A bundle of ten small corked phials, many with labels that never fully matched their contents.

N/A
MA

Marta 'Moth' Underbottle

HalflingArtificer (Alchemist)Lvl 3

Shop Atmosphere

The shop reeks faintly of vinegar, incense and tobacco; stray moths cling to the shelves. Marta offers a free sipsample of weak tonic to any customer who brings a gossip or an empty bottle. She numbers her stock with chalk and a mismatched tin can serves as a 'sale' jar for coins of dubious origin.
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