Underbough's General & Sundries

Est. 2025 Human Commoner

Underbough's General & Sundries

Underbough's General sits on a crooked lane near the market square—a low, wide building whose windows glow amber at dusk. Shelves rise to the rafters and are cr...

MA

Shopkeeper

Marta Underbough, a Human Commoner (Lvl 1)

Keeper's Species

Human

21 Misc1 Potions4 Weapons2 ArmorEst. 183 gp

Shop Inventory

(28)
Miscellaneous21

A simple wooden torch wrapped with pitch; burns about 1 hour.

Provides light (bright 20 ft, dim 40 ft). Can be used to ignite flammable objects.

Sturdy leather pack with straps and several pouches.

Wool-lined roll for sleeping outdoors; sheds some water.

A leather waterskin that holds about 4 pints.

Preserved trail rations: jerky, hard bread, and dried fruit.

Rough but reliable rope; handy for climbing and hauling.

Light, smooth, and much less noisy than hempen rope.

Quieter for stealthy climbing; better handle on knots.

Includes flint, steel, and tinder for starting fires.

Lantern with a hood to dim or direct light; needs oil.

Provides bright light for 30 ft, dim for an additional 30 ft when lit.

Lamp oil; one flask lasts several hours in a lantern.

Can be used to coat fuses or as flammable material (fire damage when ignited).

Bandages, salves and tools used to stabilize and treat injuries (10 uses).

Heal 1 HP10 uses; can stabilize a creature and restore 1 HP when used during a short rest or in the field.

A tincture that helps fight poison.

When consumed, grants advantage on saving throws against poison for 1 hour.

A sturdy iron bar used for prying open doors and crates.

A simple tumbler lock suitable for chests and local doors.

Plain chalk sticks for marking, maps, or quick sketches.

A single clean sheet for letters or maps.

Black ink for writing; one bottle lasts many letters.

Feather quill suitable for writing.

A small kit including line, hooks, and weights for catching fish.

Steel striker and flint for reliable fire-starting.

Basic plate, cup and eating utensils for travel.

Potions1

A small vial of red liquid that knits flesh back together.

Heal 7 HPRestores hit points when drunk (average 7 HP).
Weapons4

A light, versatile blade favored by city guards and adventurers.

Finesse weapon; can use Dexterity for attack and damage rolls.

A small blade suitable for throwing and close-quarters fighting.

Finesse, light, and thrown (range 20/60).

A battered wooden club; cheap but serviceable.

A basic spear usable in melee or thrown at short range.

Thrown (range 20/60); versatile when used two-handed.
Armor2

Treated leather armor offering basic protection without much bulk.

AC +11

A round wooden shield with a metal rim.

AC +2Grants +2 to AC while wielded.
MA

Marta Underbough

HumanCommonerLvl 1

Shop Atmosphere

Underbough's General sits on a crooked lane near the market square—a low, wide building whose windows glow amber at dusk. Shelves rise to the rafters and are crammed with useful things: coils of rope, jars of pickled mushrooms, neatly labeled vials of oil, and a conspicuous basket of secondhand boots. Marta Underbough, the proprietor, is a no-nonsense middle-aged human with ink-stained fingers and a warm, steady voice. She wears a patched apron with so many pockets she could find a needle by humming; a small grey mouser named Pips sleeps on the counter and will only be shooed when customers need exact change. Marta likes to barter—she'll trade rope for a tale or a useful trinket—and is known to slip a free candle to honest youngsters or a bandage to wounded travelers. Hours are long: she opens before dawn to sell coffee and dry rations to fishermen and closes after the last lantern is doused, unless she smells a good storm coming—in which case she keeps selling lantern oil until the last villager is stocked up.
Visual sheet

Turn Underbough's General & Sundries into a sheet

A high-res, share-ready sheet you can post or print.