Thistle & Root Apothecary

Est. 2025 Halfling Druid

Thistle & Root Apothecary

Mirella keeps a small pet — a gnarled, sleep-prone hedgehog named 'Thimble' — that nestles in the cash drawer. She will barter a small discount (5 gp max) for r...

MI

Shopkeeper

Mirella Thistlefoot, a Halfling Druid (Lvl 6)

Keeper's Species

Halfling

11 Misc6 PotionsEst. 1.5k gp

Shop Inventory

(17)
Miscellaneous11

A cloth bundle of muddled bandage, crushed comfrey, and spirit-infused oil. Quick first aid for minor wounds.

Heal 4 HPHeals (non-magical). Usable once. Works as a single use healer's-kit application (no medicine check required for minor stabilization).

A mild sedative used for restful sleep, calms nerves and eases minor insomnia.

Gives advantage on saves vs. fear for 1 hour after use; may impose disadvantage on perception checks if used before important watch duties.

A tin of sticky green salve. When applied, it closes small cuts and soothes bruises.

Heal 6 HPHeals when applied (non-magical). Can be used up to 3 times before expiring.

Essential kit: glass vials, pestle and mortar, thread, and sample guide. Required for creating potions and foraging success.

Grants proficiency use for Herbalism Kit tasks (Xanathar's/PHB rules).

A small satchel containing bandage strips, powdered feverwort, wound-sealant, and inhaler herbs.

Each dose is like a basic healer's poultice; 10 single-use applications.

A glass phial of silvery-blue vapor that, when sprinkled, creates a pocket of calming air around the user.

Once per short rest: creates a 10-ft radius zone where creatures have advantage on saves vs. fear and charm for 10 minutes.

Small cloth bags of dried herbs that, when thrown and broken, release either bright aromatic smoke (illuminating) or foul choking fumes (choking).

Illuminating: creates bright dim light in a 10-ft radius for 5 minutes; Choking: creatures in 10-ft radius must succeed on a Con save () or be nauseated (disadvantage on attack rolls) for 1 minute.

A vial of deep-forest ink used to inscribe minor warding symbols on skin; often applied by Mirella's apprentice.

When tattooed (ritual, ~1 hour), grants +1 to saving throws against disease and natural toxins for 24 hours.

Hand-drawn map marking seasonal growths: moonthistle, quickroot, feverleaf, and a rumored fey grove.

Grants advantage on Wisdom (Survival) checks to forage the listed herbs within the mapped area for one season.

Gray powder in a sealed tin meant to be mixed into liquids; neutralizes many common venoms when dissolved and administered within minutes.

Gives advantage on checks and saves to resist poison effects for 1 minute when used immediately after exposure.

A brisk, ginger-scented liquid that steadies the stomach and eases sore joints for long marches.

Grants +1 to exhaustion checks (counts as one level better) for 8 hours; removes one level of exhaustion when applied immediately after a forced march.
Potions6

A small crystalline vial filled with rose-tinted liquid made from restored springwater and crushed lifeleaf.

Heal 8 HPHeals (standard D&D 5e potion of healing).

A deeper red potion bottled in a leaf-wrapped vial; stronger medicinal herbs and a touch of fae-bloom.

Heal 20 HPHeals (potion of greater healing).

A bright amber vial that seems to hum faintly. Consuming it suffuses the drinker with determined vigor.

Grants 1 hour of bless effect (bonus to attack rolls and saving throws) and 10 temporary hit points.

A bitter-green draught that neutralizes most common toxins if administered quickly.

Advantage on saving throw against poison for 1 minute (D&D 5e antitoxin house rule flavor).

A luminous cream made from a nocturnal flower tied to fey magic. Speckled with tiny motes of light.

Heal 12 HPHeals and grants advantage on the next Charisma (Persuasion) check made within 1 hour (one use).

Pure water distilled through rare white moss; it hums faintly and can knit flesh in small doses.

Heal 30 HPHeals (limited superior healing-equivalent). Single use. Considered a potent, borderline magical remedy.
MI

Mirella Thistlefoot

HalflingDruidLvl 6

Shop Atmosphere

Mirella keeps a small pet — a gnarled, sleep-prone hedgehog named 'Thimble' — that nestles in the cash drawer. She will barter a small discount (5 gp max) for rare or region-specific herbs and refuses to sell anything intended purely for assassination or wanton cruelty. Every seventh customer receives a tiny wrapped lucky leaf said to attract helpful animals.
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