Orehand's Ember & Edge

Est. 2025 Dwarf Artificer

Orehand's Ember & Edge

Harrik talks to his forge as if it were an old companion, pauses mid-sentence to tap metal for tone, and offers a free 'temper test' (a quick inspection) to any...

HA

Shopkeeper

Harrik Orehand, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

2 Weapons2 Armor3 Misc2 PotionsEst. 2.2k gp

Shop Inventory

(9)
Weapons2

A finely balanced battleaxe with runes faintly warm to the touch. Grants a small enchantment to strike true.

Atk No charged effects. The weapon hums when near fragile constructs ( Int check to identify); otherwise functions as a +1 weapon.

A long sword with a braid of copper in the fuller. On command, the blade sheds sparks and can ignite nonmagical flammable objects.

Atk Once per short rest: as part of an attack, the wielder can cause the blade to flare; target takes an extra fire damage on a hit. Can ignite flammable objects that aren't worn or carried.
Armor2

A round iron shield with a hammered face that seems to absorb blows. Provides a modest magical boost to defense.

AC +1Gain +1 to AC while wielding this shield (in addition to the shield's +2 AC base). Once per long rest, you can add +2 to a single saving throw made while wielding the shield.

Studded leather that has been treated with a faintly shimmering lacquer — light, flexible, and magically reinforced.

AC +1Provides +1 to AC (counts as +1 armor). The lacquer reduces the noise of movement; advantage on one Dexterity (Stealth) check per short rest while worn.
Miscellaneous3

A smith's hammer warmed with a small permanent enchantment. Better for crafting and minor repairs than a mundane tool.

Grants a bonus to ability checks made to craft, repair, or identify metal items. When used as an improvised weapon, deals bludgeoning.

A leather glove reinforced with metal filaments on the palm and fingertips. Useful for precise smithing and minor arcana tinkering.

Grants +1 to Sleight of Hand and Thieves' Tools checks for crafting and trapwork related to metal. Once per day, can stabilize a broken small metal mechanism without tools.

Blackened leather boots with soles that leave faint glowing embers rather than prints.

Wearer gains advantage on checks to move stealthily over stone or metal surfaces. Once per short rest, the wearer can cast Pass Without Trace (as the spell) centered on themselves only (no concentration required).
Potions2

A small phial of red liquid — restores vitality when drunk.

Heal 2 HPHeals HP when drunk (standard D&D 5e Potion of Healing).

A brighter crimson potion; restores a substantial amount of hit points.

Heal 3 HPHeals HP when drunk (standard D&D 5e Potion of Greater Healing).
HA

Harrik Orehand

DwarfArtificerLvl 6

Shop Atmosphere

Harrik talks to his forge as if it were an old companion, pauses mid-sentence to tap metal for tone, and offers a free 'temper test' (a quick inspection) to anyone who brings a damaged weapon. He insists that customers clap once for the anvil before bargaining and will unexpectedly test a blade's balance by tossing a coin on its edge.
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