Thistle & Two-Gun Apothecary

Est. 2026 Human Druid

Thistle & Two-Gun Apothecary

The shop smells of smoked sage and coffee. Every full moon the owner sets a single candle for lost riders; customers sometimes leave a coin stuck in a jar label...

MA

Shopkeeper

Maggie Thistle, a Human Druid (Lvl 4)

Keeper's Species

Human

6 Potions10 MiscEst. 377 gp

Shop Inventory

(16)
Potions6

A small glass vial filled with ruby liquid. A staple for travelers and gunslingers who prefer a quick patch over a long rest.

When consumed, restores hit points. Consumable; typically used in combat as a quick recovery.

A small corked phial labeled 'Antitoxin.' Used to countervenoms and foul poisons pulled from swamps and snake dens.

When ingested, grants advantage on the next saving throw against poison or neutralizes poison already in the system for a short duration (DM adjudication).

A jar of coarse, greenish paste favored by ranch hands and lawmen for stopping bleeding and preventing infections.

Heals HP when applied; cleans minor wounds and reduces infection risk. Nonmagical; can be administered as an action.

A sticky flask labeled 'Grappler's Girdle' in a scrawling hand. The smell of resin and citrus clings to it.

When drunk, grants the effects of a Climbing spell for 1 hour, giving climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb.

A deeper-red potion in a sturdier bottle; favored by stagecoach guards and prospectors heading into rough country.

When consumed, restores hit points.

A dusty bottle sold with great gusto. Locals use it more for confidence than cure; it will not revive the dead but might loosen tongues at the saloon.

Placebo effect: grants advantage on one Charisma (Persuasion) check with a single non-hostile NPC when swallowed prior to the check. Single use; suspicious customers may demand a Medicine or Insight check.
Miscellaneous10

A well-worn leather satchel of wraps and salves. Essential in a place where gunfights and rattlesnakes are both common.

As an action, expend one use to stabilize a creature at 0 HP without a Medicine check.

A leather case with mortar, pestle, labeled vials, and dried reference notes. Worn by apothecaries and wandering hedge mages.

Required to craft many herbal concoctions and antidotes; grants advantage on Medicine checks when used by someone proficient.

Cheap, disposable bandages sold in little waxed packets for travellers and cowhands.

Single-use; used to staunch bleeding or quickly dress a wound. Does not replace a Healer's Kit but is handy in a pinch.

A little tin of 'Calm Smoke'—dried chamomile, lavender, and a pinch of something stranger. It smells faintly of campfire and rain.

When burned, smoke fills a 5-foot radius for 1 minute. Locals use it to calm skittish beasts or mask scent trails.

Powdered bloom for horses and rigs; sold by the handful or by small tins.

Sprinkled into a horse's feed or applied to a bite; helps stave off infection and soothes inflammation. Grants advantage on a single Survival check to resist environmental fatigue.

A smaller, more portable kit than the full Herbalism Kit, designed for traveling apothecaries and prospectors.

Contains basic ingredients for crafting poultices and tinctures; consumes reagents when used.

A charm many settlers hang to keep rattlesnakes and bad luck at bay. More superstition than science, but it comforts the lonely.

When hung in a wagon or over a door, it grants a small comfort: creatures resting within regain an extra 1 HP on their first short rest (flavor; DM adjudicates). Single charm, lasts 7 days unless broken.

A traveler's herb bandolier with labeled pouches: juniper, willow bark, feverfew, and ground slate leaf.

Used as spell components for certain nature or healing spells; reduces cost of gathering components by half when used with an Herbalism Kit.

A small sealed ampoule labeled 'First-Sure' used by stage medics and marshals.

Apply to a wound to grant bonus to the next Medicine check to treat that wound. Single use.

A grubby little sachet that smells faintly of smoke. Cowboys swear it keeps the bugs off the herd.

When tied to a saddle or pack, it wards against common insects and small vermin for 24 hours.
MA

Maggie Thistle

HumanDruidLvl 4

Shop Atmosphere

The shop smells of smoked sage and coffee. Every full moon the owner sets a single candle for lost riders; customers sometimes leave a coin stuck in a jar labeled 'Downrange Prayer'. The bell above the door is actually a small horseshoe that rings like a distant train whistle.
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