The Ember & Anvil

Est. 2025 Mountain Dwarf Forge Cleric

The Ember & Anvil

Garruk hums an old dwarven smith-song while he works and counts hammer strikes out loud in groups of three. He keeps a battered brass signet of his late mentor ...

GA

Shopkeeper

Garruk Ironbrow, a Mountain Dwarf Forge Cleric (Lvl 4)

Keeper's Species

Mountain Dwarf

6 Weapons9 Misc4 Armor1 PotionsEst. 471 gp

Shop Inventory

(20)
Weapons6

A balanced steel blade, well-made for battlefield use. Leather-wrapped hilt.

Light, versatile blade favored by scouts and rogues.

Balanced for throwing; will retain edge when thrown.

Sharp dagger, good for close work and throwing.

Can be thrown (range 20/60 ft).

A stout wood-handled axe; serviceable in camp and combat.

Throwing-capable

Simple crossbow with a wooden stock and steel bow, single-shot.

Reload time between shots; requires bolts.

A superbly balanced longsword with a razor edge and ornate pommel. Mundane by RAW.

Artisan-quality: well-balanced and long-lasting. Some DMs may allow a small bonus or reputation benefit.
Miscellaneous9

Standard feathered arrows for bows and crossbows.

Small stone used to sharpen blades. Carries the smell of oil.

Hammer, tongs, files, small anvil pieces and other necessary smithing tools.

Required for smithing checks and crafting metal items.

Stout iron shoes for a riding horse, fitted and nailed on.

Coarse iron nails for repairs and small construction.

Sturdy manacles with locking ring. Useful for captors and prisons.

A volatile flask that bursts into flame when thrown; dangerous to handle.

On hit sets target or flammable object alight; DM adjudicates ongoing burn.

Repair of chips, broken straps, bent shafts or refinishing of a non-magical weapon.

Standard repair restores item to functional condition; takes 8 hours in-shop.

Commission Garruk to craft armor to fit. Price depends on materials and decoration.

Can include reinforced plating, padding, or heraldic embossing for extra cost.
Armor4

Simple leather cuirass and padding; light and quiet.

AC +11

Leather reinforced with metal studs for extra protection.

AC +12

Light chain worn under clothing; protects while preserving mobility.

AC +13

Wooden shield bound in iron. Standard field shield.

AC +2
Potions1

A small vial of red liquid. Heals wounds when drunk.

Heal 7 HPRestores HP when consumed.
GA

Garruk Ironbrow

Mountain DwarfForge ClericLvl 4

Shop Atmosphere

Garruk hums an old dwarven smith-song while he works and counts hammer strikes out loud in groups of three. He keeps a battered brass signet of his late mentor behind the counter and will offer a 'friend's discount' to anyone who can answer a riddle about anvils. The shop smells of hot coal, oil, and cedar shavings; a small coal brazier is always kept burning even on rainy days.
Visual sheet

Turn The Ember & Anvil into a sheet

A high-res, share-ready sheet you can post or print.