Magnolia Black's Sundown Salves & Tonics

Est. 2025 Human Druid (herbalist)

Magnolia Black's Sundown Salves & Tonics

Magnolia owns a tired border collie named 'Patch' who curls under the counter and will gently guard anyone who smells of blood. She keeps her best remedies hidd...

MA

Shopkeeper

Magnolia , a Human Druid (herbalist) (Lvl 4)

Keeper's Species

Human

3 Potions10 MiscEst. 185 gp

Shop Inventory

(13)
Potions3

A small amber vial with a viscous, sweet-smelling liquid. Restores vitality when swallowed.

Heal 7 HPAs a standard Potion of Healing (restores HP).

A bitter tincture of wormwood, marigold, and river reeds. Helps the body resist poison.

Grants advantage on saving throws against poison for 1 hour (functions like an Antitoxin).

A concentrated herbal draught that speeds minor healing and reduces swelling.

Heal 5 HPRestores HP when consumed. If used within a short rest, reduces one bandage or healing resource consumption.
Miscellaneous10

A sticky green balm made from desert cacti and willow. Applied to wounds to soothe and ward off infection.

Heal 3 HPHeals hit points when applied (not a potion). Usable once per bandage.

A leather roll of bandages, salves, splints and a small manual with tips for frontier first-aid.

Uses a Healer's Kit: stabilizes a creature and restores 1 HP when used (10 uses).

Water infused with crushed sage and a drop of whisky. Refreshing and clears the head.

Gives advantage on one Wisdom (Perception) check made within the next hour to notice faint scents or tracks.

Dried, sweet-smelling herbs rolled into paper. Calming and slightly soporific.

Smoke grants advantage on one Charisma (Persuasion) check made to calm a jittery NPC or animal.

A small tin of powdered root that keeps mounts calm and sure-footed on rough trails.

When sprinkled in a mount's feed, grants the mount advantage on Dexterity (Saving Throws) and checks to avoid falling or stumbling for 8 hours.

A thin blue salve that cools heated faces and minds. Scented with lavender and ironbark.

Apply to the forehead; target must succeed on a Wisdom saving throw () or suffer disadvantage on Intimidation checks and advantage on Persuasion checks for 1 hour.

A leather strip with pockets holding charred rosemary and wet moss used to douse small sparks or mask scent.

When used, negates the first ignition of small, non-magical fires (campfires, lantern sparks) for 1 minute. Also grants +2 to Survival checks to avoid starting accidental fires.

Three small vials: one for nausea, one for cramps, one for indigestion. Sweetened with molasses.

Each vial grants advantage on Constitution saving throws to resist foodborne illnesses or travel sickness for 4 hours.

A tin of slow-burning herbs that produce thick, scented smoke used to send pre-arranged signals between outposts.

Produces a blunt signal visible for miles in clear conditions. Scent can carry a coded message; requires pre-arranged knowledge.

A thick dark dropper bottle. The extract wakes weary eyes without the need for a hot brew.

When taken, grants advantage on one Dexterity (Sleight of Hand) or Wisdom (Perception) check made within the next hour, and removes one level of exhaustion (not compatible with magical effects).
MA

Magnolia

HumanDruid (herbalist)Lvl 4

Shop Atmosphere

Magnolia owns a tired border collie named 'Patch' who curls under the counter and will gently guard anyone who smells of blood. She keeps her best remedies hidden in a locked bottom drawer and will barter recipes for stories of the road—especially true tales of train robbers, dust storms, or meeting strangers at a crossroads. Prices are fixed for coin, but she'll offer a free sample (or extra tincture) to travelling musicians, lawmen, or anyone who offers a proper cup of coffee and a good story.
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