Velhoun's Harbor & General

Est. 2025 Human Bard

Velhoun's Harbor & General

The shop smells faintly of salt, spice, and beeswax. A trained gull named Nips keeps watch on the counter and will loudly object to customers who attempt to hag...

MA

Shopkeeper

Maris Velhoun, a Human Bard (Lvl 6)

Keeper's Species

Human

15 Misc5 Weapons3 Armor2 PotionsEst. 1.5k gp

Shop Inventory

(25)
Miscellaneous15

A sturdy canvas pack with leather straps, several pockets, and loops for gear.

A plain bedroll useful for camping and travel.

Hemp rope, 50 feet. Useful for climbing, tying, and improvised traps.

A small kit used to start fires quickly.

A wooden torch that burns with steady light.

A treated leather waterskin for carrying fresh water.

Dried meats, hard bread, and salted fruit for one day's travel.

A kit of bandages and salves for treating wounds in the field.

A set of tools for bypassing simple locks and traps.

A brass lantern that never needs oil and emits a warm, steady light.

Sheds bright light in 30 ft and dim light for an additional 30 ft

A small carved wooden toggle wrapped in sailor's twine; favored by mariners and rangers.

A small, fragrant tin of spice that elevates food and sells well in city markets.

A hand-drawn trade map of the city and surrounding docks.

Gives advantage on routine navigation checks within the city once used

A spool of enchanted thread that knits torn fabric and leather when used.

A lacquered wooden box inlaid with mother-of-pearl from the far coast.

Weapons5

A light, balanced blade favored by scouts and duelists.

A well-forged longsword, suitable for martial characters.

A simple, reliable shortbow with a quiver of 20 arrows.

A finely balanced short sword etched with faint runes.

Atk +1 to attack and damage rolls

A small dagger with a silvered edge used against lycanthropes and similar foes.

Armor3

A round wooden shield reinforced with iron.

AC +2

Light leather covered with studded metal for extra protection.

AC +12

Metal scales riveted to leather; heavier but protective.

AC +14
Potions2

A small glass vial of red liquid that heals wounds when consumed.

Heal 7 HPWhen drunk, restores hit points

A stronger healing draught for more serious wounds.

Heal 14 HPWhen drunk, restores hit points
MA

Maris Velhoun

HumanBardLvl 6

Shop Atmosphere

The shop smells faintly of salt, spice, and beeswax. A trained gull named Nips keeps watch on the counter and will loudly object to customers who attempt to haggle too hard. The owner keeps a ledger of preferred customers and often offers 'city credit' tabs to regulars; haggling etiquette involves offering single coins as a symbolic gesture before naming a price.
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