Tallowrind Arms & Forge

Est. 2025 Human Fighter

Tallowrind Arms & Forge

Mara whistles old forge songs while she works and will offer a free whetstone or a complimentary cleaning to customers who bring her a good story. She keeps one...

MA

Shopkeeper

Mara Tallowrind, a Human Fighter (Lvl 3)

Keeper's Species

Human

9 Weapons7 Misc2 Armor1 PotionsEst. 177 gp

Shop Inventory

(19)
Weapons9

A simple, well-balanced dagger with a steel pommel; useful in close combat or as a utility blade.

Thrown (range 20/60)

A light, reliable blade favored by scouts and city watch.

Finesse

A versatile one-handed sword with a broad blade. Good for fighters and knights.

Versatile ( when used two-handed)

A single-headed axe built for chopping through leather and bone.

Versatile ( two-handed)

A small throwing axe; serviceable in melee and ranged fights.

Light, thrown (range 20/60)

A sturdy wooden staff; commonly used as a walking stick and a weapon.

Versatile

A compact crossbow with a simple spanning mechanism; needs bolts.

Loading, two-handed

A light bow for quick shots; favored by rangers and scouts.

Ammunition (range 80/320)

A simple sling and pouch with smooth stone bullets for low-cost ranged attacks.

Ammunition (range 30/120)
Miscellaneous7

Standard iron-headed arrows with feather fletching.

Standard crossbow bolts, iron-headed.

Small kit for sharpening blades and oiling mechanisms to prevent rust.

Temporary +1 to attack roll for the first attack after a successful short maintenance check (flavor; DM adjudicates).

A compact, hinged hook that folds for storage; paired with 50 ft of hemp rope sold separately.

Useful for climbing and securing lines.

Reliable climbing rope treated to resist rot.

Mara will temper an existing blade, add basic engraving or a maker's mark; time varies.

Up to +1 quality workmanship on balance and edge (flavor/roleplay; any mechanical benefit is up to the DM).

Portable kit with hammers, tongs, and small anvils for basic weapon repairs.

Armor2

A round wooden shield with a steel rim. Standard protection for militia.

AC +2

Treated hide armor offering decent protection without limiting movement.

AC +12
Potions1

A small vial of red liquid that heals wounds when consumed.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).
MA

Mara Tallowrind

HumanFighterLvl 3

Shop Atmosphere

Mara whistles old forge songs while she works and will offer a free whetstone or a complimentary cleaning to customers who bring her a good story. She keeps one weapon 'on the rack' that she refuses to part with but will demonstrate its balance to any interested buyer. She insists on taking a shortbread and a cup of tea during long negotiations and will occasionally negotiate trades for favors (watch duty, telling a rumor, delivering a message).
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