The Gloomveil General

Est. 2025 Human Rogue

The Gloomveil General

Sylas never sells to those who don't offer a coin to his ominous black raven perched silently by the counter. His shop's lights flicker unpredictably, and a fai...

SY

Shopkeeper

Sylas Darkmoor, a Human Rogue (Lvl 7)

Keeper's Species

Human

1 Armor3 Weapons8 Misc2 PotionsEst. 197 gp

Shop Inventory

(14)
Armor1

A heavy, dark gray woolen cloak that repels light rain and wind, worn by many of the local foresters and wanderers.

AC +1
Weapons3

A sturdy iron crowbar used for prying open doors or crates, invaluable for adventurers and scavengers alike.

Can be used to attempt to break locks or lift heavy lids.

A simple iron dagger with a darkened blade, favored for concealed carry and close combat.

Atk

Three balanced knives for throwing, with edges darkened to prevent glare.

Atk
Miscellaneous8

A small glass vial containing finely ground black salt said to ward off evil spirits and curses.

When sprinkled around a 10-foot radius, creates a ward that prevents fiendish and undead creatures from crossing for 1 hour.

A brass lantern with a hood that can be adjusted to dim or brighten the flame, casting a steady light in darkness.

Dried meats, hard bread, and salted cheese enough to sustain one person for a day on the road.

A thin but incredibly strong black rope woven from the silk of giant spiders found in nearby dark forests.

A cylindrical stick that, when lit, produces thick black smoke for up to 5 minutes, useful for quick diversions.

Obscures vision in a 15-foot radius heavily, lightly obscured for an additional 15 feet.

A small rough stone used to sharpen blades and maintain weapon edge.

A necklace made of small animal bones, rumored to bring the wearer eerie luck in the dead of night.

Wearer gains +1 to Intimidation checks in dim light or darkness.

A potent herbal spirit with a haunting emerald-green hue, favored by local shadowy figures and spies.

Grants +1 to Deception and Sleight of Hand checks for 1 hour due to relaxed nerves.
Potions2

A small vial filled with a red liquid that mends minor wounds.

Heal 8 HPHeals HP when consumed.

A bitter liquid that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison effects for 1 hour.
SY

Sylas Darkmoor

HumanRogueLvl 7

Shop Atmosphere

Sylas never sells to those who don't offer a coin to his ominous black raven perched silently by the counter. His shop's lights flicker unpredictably, and a faint chill lingers even on the warmest days.
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